00001 /* -- 00002 File memdef.h located in folder ANIMATE used by effects textures and postprocessors 00003 -- */ 00004 00005 /* macro definitions for external DLL's to provide equate to caller's 00006 memory allocation finctions 00007 */ 00008 00009 #define CALL_MALLOC(v) (lpEVI->fpMalloc(v)) 00010 #define CALL_FREE(v) (lpEVI->fpFree(v)) 00011