File List

Here is a list of all files with brief descriptions:
c:/openfx/animate/ABOUT.H [code]
c:/openfx/animate/ANI_RES.C [code]
c:/openfx/animate/ANIMATE.C [code]
c:/openfx/animate/ANIMATE.H [code]
c:/openfx/animate/aniramimage.c [code]
c:/openfx/animate/aparticles.c [code]
c:/openfx/animate/ASTRUCT.H [code]
c:/openfx/animate/CALLALL.H [code]
c:/openfx/animate/CALLBACK.H [code]
c:/openfx/animate/CALLS.H [code]
c:/openfx/animate/CAMERA.C [code]
c:/openfx/animate/DIALOGS.C [code]
c:/openfx/animate/DIALOGS.H [code]
c:/openfx/animate/DRAWVIEW.C [code]
c:/openfx/animate/DSTRUCT.H [code]
c:/openfx/animate/EPRINT.C [code]
c:/openfx/animate/externals.C [code]
c:/openfx/animate/FILES.C [code]
c:/openfx/animate/GIF.C [code]
c:/openfx/animate/GLMENU.H [code]
c:/openfx/animate/IK.C [code]
c:/openfx/animate/INFO.C [code]
c:/openfx/animate/KEYFRAME.C [code]
c:/openfx/animate/LIBRARY.C [code]
c:/openfx/animate/LISTS.H [code]
c:/openfx/animate/LOADER.C [code]
c:/openfx/animate/MEMDEF.H [code]
c:/openfx/animate/MEMORY.C [code]
c:/openfx/animate/MEMORY.H [code]
c:/openfx/animate/MENUHELP.C [code]
c:/openfx/animate/MENUID.H [code]
c:/openfx/animate/PATHS.C [code]
c:/openfx/animate/PREFS.C [code]
c:/openfx/animate/PROTOS.H [code]
c:/openfx/animate/resource.h [code]
c:/openfx/animate/ROBOT.C [code]
c:/openfx/animate/SETUP.C [code]
c:/openfx/animate/SPIN_DLL.C [code]
c:/openfx/animate/SPIN_DLL.H [code]
c:/openfx/animate/SPLASH.C [code]
c:/openfx/animate/SPLASH.H [code]
c:/openfx/animate/STRINGS.H [code]
c:/openfx/animate/SUPERCLS.C [code]
c:/openfx/animate/SUPERCLS.H [code]
c:/openfx/animate/TOOLBOX.C [code]
c:/openfx/animate/TOOLS.C [code]
c:/openfx/animate/UTILS.C [code]
c:/openfx/animate/VIEW_GIF.C [code]
c:/openfx/animate/VIEW_JPG.C [code]
c:/openfx/animate/VIEW_PNG.C [code]
c:/openfx/animate/VIEW_TGA.C [code]
c:/openfx/animate/VIEW_TIF.C [code]
c:/openfx/animate/VIEWER.C [code]
c:/openfx/animate/VIEWER.H [code]
c:/openfx/animate/VRMLX.C [code]
c:/openfx/animate/VRMLX.H [code]
c:/openfx/animate/WINDOWS.C [code]
c:/openfx/animate/writescript.C [code]
c:/openfx/animate/WSPACES.C [code]
c:/openfx/animate/Resources/dummy.h [code]
c:/openfx/common/mem.h [code]
c:/openfx/common/animate/about.h [code]
c:/openfx/common/animate/callall.h [code]
c:/openfx/common/animate/spin_dll.h [code]
c:/openfx/common/animate/wspaces.c [code]
c:/openfx/common/design/nurbs1.c [code]
c:/openfx/common/opengl/writeavi.c [code]
c:/openfx/common/postprocess/ximage.h [code]
c:/openfx/common/render/update.h [code]
c:/openfx/design/3DSCON.C [code]
c:/openfx/design/3DSCON.H [code]
c:/openfx/design/3DSCON1.C [code]
c:/openfx/design/3DSCON2.C [code]
c:/openfx/design/3DSOUT.C [code]
c:/openfx/design/3DSSAVE.C [code]
c:/openfx/design/ATM.C [code]
c:/openfx/design/ATM.H [code]
c:/openfx/design/ATM1.C [code]
c:/openfx/design/ATM2.C [code]
c:/openfx/design/ATMDLG.H [code]
c:/openfx/design/ATMFONT.C [code]
c:/openfx/design/BLOBBY.CPP [code]
c:/openfx/design/BLOBBY.H [code]
c:/openfx/design/BOOLEAN.C [code]
c:/openfx/design/BOOLEAN.H [code]
c:/openfx/design/CALLBACK.H [code]
c:/openfx/design/chull.C [code]
c:/openfx/design/chull.H [code]
c:/openfx/design/COPY.CPP [code]
c:/openfx/design/COPY.H [code]
c:/openfx/design/D3DVIEW0.CPP [code]
c:/openfx/design/D3DVIEW1.CPP [code]
c:/openfx/design/D3DVIEW2.CPP [code]
c:/openfx/design/DECIMATE.CPP [code]
c:/openfx/design/DECIMATE.H [code]
c:/openfx/design/DELAUNAY.C [code]
c:/openfx/design/DELAUNAY.H [code]
c:/openfx/design/DES_RES.C [code]
c:/openfx/design/DESIGN.C [code]
c:/openfx/design/DESIGN.H [code]
c:/openfx/design/DIALOGS.C [code]
c:/openfx/design/DIALOGS.H [code]
c:/openfx/design/DRAFT.C [code]
c:/openfx/design/DRAFT.H [code]
c:/openfx/design/DRAFT0.C [code]
c:/openfx/design/DRAFT1.C [code]
c:/openfx/design/DRAW.C [code]
c:/openfx/design/DSTRUCT.H [code]
c:/openfx/design/DXFCON.C [code]
c:/openfx/design/DXFCON.H [code]
c:/openfx/design/DXFCON1.C [code]
c:/openfx/design/DXFCON2.C [code]
c:/openfx/design/DXFOUT.C [code]
c:/openfx/design/EXAMPLE.C [code]
c:/openfx/design/EXAMPLE.H [code]
c:/openfx/design/externals.c [code]
c:/openfx/design/FACEATTR.H [code]
c:/openfx/design/FILES.C [code]
c:/openfx/design/GLDESIGN.C [code]
c:/openfx/design/GLDESIGN.H [code]
c:/openfx/design/gldesign1.c [code]
c:/openfx/design/gldesign1.h [code]
c:/openfx/design/gldesign1_old.c [code]
c:/openfx/design/gldesign2.c [code]
c:/openfx/design/gldesign2_old.c [code]
c:/openfx/design/gldesign_noise.c [code]
c:/openfx/design/gldesign_tools.c [code]
c:/openfx/design/GLMENU.H [code]
c:/openfx/design/HEIGHT.C [code]
c:/openfx/design/HEIGHT.H [code]
c:/openfx/design/HIDDEN.H [code]
c:/openfx/design/IK2D.C [code]
c:/openfx/design/IK2D.H [code]
c:/openfx/design/IK3D.C [code]
c:/openfx/design/IK3D.H [code]
c:/openfx/design/IMPLICIT.C [code]
c:/openfx/design/IMPLICIT.H [code]
c:/openfx/design/ISOSURF.CPP [code]
c:/openfx/design/ISOSURF.H [code]
c:/openfx/design/JOINS.C [code]
c:/openfx/design/JOINS.H [code]
c:/openfx/design/KEYFILE.C [code]
c:/openfx/design/LIBRARY.C [code]
c:/openfx/design/LOADER.C [code]
c:/openfx/design/LOADVIEW.C [code]
c:/openfx/design/MAPPING.C [code]
c:/openfx/design/MATERIAL.C [code]
c:/openfx/design/MENUHELP.C [code]
c:/openfx/design/MMENUID.H [code]
c:/openfx/design/MPROTOS.H [code]
c:/openfx/design/MSTRINGS.H [code]
c:/openfx/design/MSTRUCT.H [code]
c:/openfx/design/Mtools.H [code]
c:/openfx/design/NURBS.C [code]
c:/openfx/design/NURBS0.C [code]
c:/openfx/design/NURBS1.C [code]
c:/openfx/design/NURBS2.C [code]
c:/openfx/design/NURBSDLG.C [code]
c:/openfx/design/ORIENT.C [code]
c:/openfx/design/ORIENT.H [code]
c:/openfx/design/paintmap.c [code]
c:/openfx/design/paintmap.h [code]
c:/openfx/design/paintmap_res.h [code]
c:/openfx/design/PREMAP.C [code]
c:/openfx/design/QUADRIC.CPP [code]
c:/openfx/design/QUADRIC.H [code]
c:/openfx/design/ramimage.c [code]
c:/openfx/design/RAWDATA.CPP [code]
c:/openfx/design/RAWDATA.H [code]
c:/openfx/design/resource.h [code]
c:/openfx/design/REVERSE.C [code]
c:/openfx/design/REVERSE.H [code]
c:/openfx/design/SECTIONS.C [code]
c:/openfx/design/SECTIONS.H [code]
c:/openfx/design/SELECT.C [code]
c:/openfx/design/SETUP.C [code]
c:/openfx/design/SFX2VTK.CPP [code]
c:/openfx/design/SFX2VTK.H [code]
c:/openfx/design/SHRINK.CPP [code]
c:/openfx/design/SHRINK.H [code]
c:/openfx/design/SIMPLIFY.C [code]
c:/openfx/design/SIMPLIFY.H [code]
c:/openfx/design/SIMPLPLT.C [code]
c:/openfx/design/SIMPLPLT.H [code]
c:/openfx/design/SKELETON.C [code]
c:/openfx/design/SPLINES.C [code]
c:/openfx/design/stereo.h [code]
c:/openfx/design/STLCON.CPP [code]
c:/openfx/design/STLCON.H [code]
c:/openfx/design/STLOUT.CPP [code]
c:/openfx/design/STLOUT.H [code]
c:/openfx/design/STRUCT.H [code]
c:/openfx/design/SUBDCURV.CPP [code]
c:/openfx/design/SUBDCURV.H [code]
c:/openfx/design/SUBDIV.CPP [code]
c:/openfx/design/SUBDIV.H [code]
c:/openfx/design/TEAPOT.C [code]
c:/openfx/design/TESSEL.C [code]
c:/openfx/design/TESSEL.H [code]
c:/openfx/design/TOOLBOX.C [code]
c:/openfx/design/TOOLS1.C [code]
c:/openfx/design/TOOLS2.C [code]
c:/openfx/design/TOOLS3.C [code]
c:/openfx/design/TOOLS4.C [code]
c:/openfx/design/TPLATE.C [code]
c:/openfx/design/TPLATE.H [code]
c:/openfx/design/TRACE.C [code]
c:/openfx/design/TRACE.H [code]
c:/openfx/design/TRACE1.C [code]
c:/openfx/design/TTF.C [code]
c:/openfx/design/TTF.H [code]
c:/openfx/design/ttfDLG.H [code]
c:/openfx/design/TTFX.C [code]
c:/openfx/design/TWIST.C [code]
c:/openfx/design/TWIST.H [code]
c:/openfx/design/UTILITY.C [code]
c:/openfx/design/VRMLOUT.C [code]
c:/openfx/design/VRMLOUT.H [code]
c:/openfx/design/VTK.CPP [code]
c:/openfx/design/VTK.H [code]
c:/openfx/design/WINDOWS.C [code]
c:/openfx/design/Resources/dummy.h [code]
c:/openfx/effects/explode.c [code]
c:/openfx/effects/explode.h [code]
c:/openfx/effects/fall.c [code]
c:/openfx/effects/fall.h [code]
c:/openfx/effects/flap.c [code]
c:/openfx/effects/flap.h [code]
c:/openfx/effects/modulate.c [code]
c:/openfx/effects/modulate.h [code]
c:/openfx/effects/paint.c [code]
c:/openfx/effects/pro_key.c [code]
c:/openfx/effects/pro_key1.c [code]
c:/openfx/effects/pstruct.h [code]
c:/openfx/effects/resource.h [code]
c:/openfx/effects/sfxinfo.h [code]
c:/openfx/effects/shake.c [code]
c:/openfx/effects/shake.h [code]
c:/openfx/effects/spring.c [code]
c:/openfx/effects/spring.h [code]
c:/openfx/effects/squash.c [code]
c:/openfx/effects/squash.h [code]
c:/openfx/effects/template.c [code]
c:/openfx/effects/template.h [code]
c:/openfx/effects/test.c [code]
c:/openfx/effects/testdll.c [code]
c:/openfx/effects/testtnt.c [code]
c:/openfx/effects/twist.c [code]
c:/openfx/effects/twist.h [code]
c:/openfx/effects/twistdos.c [code]
c:/openfx/effects/warp.c [code]
c:/openfx/effects/warp.h [code]
c:/openfx/effects/water.c [code]
c:/openfx/effects/water.h [code]
c:/openfx/effects/wave.c [code]
c:/openfx/effects/wave.h [code]
mainpage.h [code]
c:/openfx/postprocess/ATMOS.C [code]
c:/openfx/postprocess/ATMOS.H [code]
c:/openfx/postprocess/BasicEntry.C [code]
c:/openfx/postprocess/BasicEntry.H [code]
c:/openfx/postprocess/BLUR.C [code]
c:/openfx/postprocess/BLUR.H [code]
c:/openfx/postprocess/DEFINES.H [code]
c:/openfx/postprocess/DOF.C [code]
c:/openfx/postprocess/DOF.H [code]
c:/openfx/postprocess/DROPLETS.C [code]
c:/openfx/postprocess/DROPLETS.H [code]
c:/openfx/postprocess/EDGE.C [code]
c:/openfx/postprocess/EDGE.H [code]
c:/openfx/postprocess/EMBOSS.C [code]
c:/openfx/postprocess/EMBOSS.H [code]
c:/openfx/postprocess/FILTER.C [code]
c:/openfx/postprocess/FILTER.H [code]
c:/openfx/postprocess/FIREBALL.C [code]
c:/openfx/postprocess/FIREBALL.H [code]
c:/openfx/postprocess/FLARE.C [code]
c:/openfx/postprocess/FLARE.H [code]
c:/openfx/postprocess/FOG.C [code]
c:/openfx/postprocess/FOG.H [code]
c:/openfx/postprocess/GLOW.C [code]
c:/openfx/postprocess/GLOW.H [code]
c:/openfx/postprocess/HALO.C [code]
c:/openfx/postprocess/HALO.H [code]
c:/openfx/postprocess/HILITE.C [code]
c:/openfx/postprocess/HILITE.H [code]
c:/openfx/postprocess/image.C [code]
c:/openfx/postprocess/image.H [code]
c:/openfx/postprocess/LASERS.C [code]
c:/openfx/postprocess/LASERS.H [code]
c:/openfx/postprocess/LENS.C [code]
c:/openfx/postprocess/LENS.H [code]
c:/openfx/postprocess/LENS1.C [code]
c:/openfx/postprocess/LOCAL.H [code]
c:/openfx/postprocess/MYSTARS.C [code]
c:/openfx/postprocess/PAINT.C [code]
c:/openfx/postprocess/PIXELATE.C [code]
c:/openfx/postprocess/PIXELATE.H [code]
c:/openfx/postprocess/PRO_KEY.C [code]
c:/openfx/postprocess/PYRO.C [code]
c:/openfx/postprocess/PYRO.H [code]
c:/openfx/postprocess/RAIN.C [code]
c:/openfx/postprocess/RAIN.H [code]
c:/openfx/postprocess/resource.h [code]
c:/openfx/postprocess/RESRC1.H [code]
c:/openfx/postprocess/SNOW.C [code]
c:/openfx/postprocess/SNOW.H [code]
c:/openfx/postprocess/STARFLD.C [code]
c:/openfx/postprocess/STARFLD.H [code]
c:/openfx/postprocess/STARS.C [code]
c:/openfx/postprocess/STARS.H [code]
c:/openfx/postprocess/STEREO1.C [code]
c:/openfx/postprocess/STEREO1.H [code]
c:/openfx/postprocess/STEREO2.C [code]
c:/openfx/postprocess/STEREO2.H [code]
c:/openfx/postprocess/STRUCT.H [code]
c:/openfx/postprocess/SUPRNOVA.C [code]
c:/openfx/postprocess/SUPRNOVA.H [code]
c:/openfx/postprocess/TEMP.H [code]
c:/openfx/postprocess/template.c [code]
c:/openfx/postprocess/template.h [code]
c:/openfx/postprocess/TRAILS.C [code]
c:/openfx/postprocess/TRAILS.H [code]
c:/openfx/postprocess/TV.C [code]
c:/openfx/postprocess/tv.H [code]
c:/openfx/postprocess/UTILS.H [code]
c:/openfx/postprocess/VIDEO.C [code]
c:/openfx/postprocess/VIDEO.H [code]
c:/openfx/postprocess/VIDEO1.C [code]
c:/openfx/postprocess/VIDEO2.C [code]
c:/openfx/postprocess/XUTILS.C [code]
c:/openfx/postprocess/XVIDEO.C [code]
c:/openfx/postprocess/XVIDEO.H [code]
c:/openfx/presets/3DVIEW.C [code]
c:/openfx/presets/3DVIEW.H [code]
c:/openfx/presets/domino.c [code]
c:/openfx/presets/domino.h [code]
c:/openfx/presets/EXAMPLE1.C [code]
c:/openfx/presets/EXAMPLE1.H [code]
c:/openfx/presets/STEREOV.C [code]
c:/openfx/presets/STEREOV.H [code]
c:/openfx/presets/TEMPLATE.C [code]
c:/openfx/presets/TEMPLATE.H [code]
c:/openfx/render2/ALLOCMEM.C [code]
c:/openfx/render2/avi24_dll.c [code]
c:/openfx/render2/avi_dialogs.cpp [code]
c:/openfx/render2/AVI_DLL.C [code]
c:/openfx/render2/avi_map.c [code]
c:/openfx/render2/avi_mapDecode.cpp [code]
c:/openfx/render2/avi_PushGuids.h [code]
c:/openfx/render2/avi_PushSource.h [code]
c:/openfx/render2/avi_PushSourceBitmapSet.cpp [code]
c:/openfx/render2/avi_resource.h [code]
c:/openfx/render2/avi_setup.cpp [code]
c:/openfx/render2/avi_write.cpp [code]
c:/openfx/render2/avi_write.h [code]
c:/openfx/render2/BMP_MAP.C [code]
c:/openfx/render2/EGIFLIB.C [code]
c:/openfx/render2/GEOMETRY.C [code]
c:/openfx/render2/GIF_DLL.C [code]
c:/openfx/render2/gif_map.c [code]
c:/openfx/render2/GIFDECOD.C [code]
c:/openfx/render2/GIFHASH.C [code]
c:/openfx/render2/GIFHASH.H [code]
c:/openfx/render2/GIFLIB.H [code]
c:/openfx/render2/JPG_MAP.C [code]
c:/openfx/render2/JPS_MAP.C [code]
c:/openfx/render2/light_fsb.h [code]
c:/openfx/render2/LOADMAPS.C [code]
c:/openfx/render2/LOADMESH.C [code]
c:/openfx/render2/LOADSCPT.C [code]
c:/openfx/render2/MATERIAL.C [code]
c:/openfx/render2/NURBS.C [code]
c:/openfx/render2/output.c [code]
c:/openfx/render2/particles.c [code]
c:/openfx/render2/particles.h [code]
c:/openfx/render2/PLUGINS.C [code]
c:/openfx/render2/PNG_MAP.C [code]
c:/openfx/render2/PREVIEW.H [code]
c:/openfx/render2/PROTOS.H [code]
c:/openfx/render2/RAYTRACE.C [code]
c:/openfx/render2/Raytrace_dump.c [code]
c:/openfx/render2/REFLECT.C [code]
c:/openfx/render2/RENDER.C [code]
c:/openfx/render2/RENDER.H [code]
c:/openfx/render2/rendergl.C [code]
c:/openfx/render2/rendergl1.c [code]
c:/openfx/render2/rendergl2.c [code]
c:/openfx/render2/resource.h [code]
c:/openfx/render2/RMESSAGE.H [code]
c:/openfx/render2/RND_RES.C [code]
c:/openfx/render2/SETTINGS.H [code]
c:/openfx/render2/SHAPES.C [code]
c:/openfx/render2/TEXTURES.C [code]
c:/openfx/render2/tga_map.c [code]
c:/openfx/render2/TIF_MAP.C [code]
c:/openfx/render2/UPDATE.C [code]
c:/openfx/render2/UPDATE.H [code]
c:/openfx/render2/vertex_face.h [code]
c:/openfx/render2/WINMAIN.C [code]
c:/openfx/render2/Resources/dummy.h [code]
c:/openfx/shaders/shaders.c [code]
c:/openfx/shaders/shaders.h [code]
c:/openfx/textures/blisters.c [code]
c:/openfx/textures/blisters.h [code]
c:/openfx/textures/brick2d.c [code]
c:/openfx/textures/brick2d.h [code]
c:/openfx/textures/carved.c [code]
c:/openfx/textures/carved.h [code]
c:/openfx/textures/carving.c [code]
c:/openfx/textures/carving.h [code]
c:/openfx/textures/caulie.c [code]
c:/openfx/textures/caulie.h [code]
c:/openfx/textures/caustic.c [code]
c:/openfx/textures/caustic.h [code]
c:/openfx/textures/checks.c [code]
c:/openfx/textures/checks.h [code]
c:/openfx/textures/contours.c [code]
c:/openfx/textures/contours.h [code]
c:/openfx/textures/cracked.c [code]
c:/openfx/textures/cracked.h [code]
c:/openfx/textures/crspots.c [code]
c:/openfx/textures/crspots.h [code]
c:/openfx/textures/crumpled.c [code]
c:/openfx/textures/crumpled.h [code]
c:/openfx/textures/crusted.c [code]
c:/openfx/textures/crusted.h [code]
c:/openfx/textures/defines.h [code]
c:/openfx/textures/drand.c [code]
c:/openfx/textures/faceted.c [code]
c:/openfx/textures/faceted.h [code]
c:/openfx/textures/fccdots.c [code]
c:/openfx/textures/fccdots.h [code]
c:/openfx/textures/fplasma.c [code]
c:/openfx/textures/fplasma.h [code]
c:/openfx/textures/hcpbumps.c [code]
c:/openfx/textures/hcpbumps.h [code]
c:/openfx/textures/hexdmp.c [code]
c:/openfx/textures/hexdmp.h [code]
c:/openfx/textures/honey.c [code]
c:/openfx/textures/honey.h [code]
c:/openfx/textures/leather1.c [code]
c:/openfx/textures/leather1.h [code]
c:/openfx/textures/leather2.c [code]
c:/openfx/textures/leather2.h [code]
c:/openfx/textures/leopard.c [code]
c:/openfx/textures/leopard.h [code]
c:/openfx/textures/liqurish.c [code]
c:/openfx/textures/liqurish.h [code]
c:/openfx/textures/moon.c [code]
c:/openfx/textures/moon.h [code]
c:/openfx/textures/oranges.c [code]
c:/openfx/textures/oranges.h [code]
c:/openfx/textures/paving.c [code]
c:/openfx/textures/paving.h [code]
c:/openfx/textures/peas.c [code]
c:/openfx/textures/peas.h [code]
c:/openfx/textures/planet1.c [code]
c:/openfx/textures/planet1.h [code]
c:/openfx/textures/plasma.c [code]
c:/openfx/textures/plasma.h [code]
c:/openfx/textures/plates.c [code]
c:/openfx/textures/plates.h [code]
c:/openfx/textures/randno.c [code]
c:/openfx/textures/regbmps1.c [code]
c:/openfx/textures/regbmps1.h [code]
c:/openfx/textures/regdmpl1.c [code]
c:/openfx/textures/regdmpl1.h [code]
c:/openfx/textures/reptile.c [code]
c:/openfx/textures/reptile.h [code]
c:/openfx/textures/resource.h [code]
c:/openfx/textures/rstruct.h [code]
c:/openfx/textures/spray.c [code]
c:/openfx/textures/spray.h [code]
c:/openfx/textures/stucco.c [code]
c:/openfx/textures/stucco.h [code]
c:/openfx/textures/stucco1.c [code]
c:/openfx/textures/stucco1.h [code]
c:/openfx/textures/stucco2.c [code]
c:/openfx/textures/stucco2.h [code]
c:/openfx/textures/stucco3.c [code]
c:/openfx/textures/stucco3.h [code]
c:/openfx/textures/template.c [code]
c:/openfx/textures/template.h [code]
c:/openfx/textures/test.c [code]
c:/openfx/textures/test.h [code]
c:/openfx/textures/test1.c [code]
c:/openfx/textures/text_dos.c [code]
c:/openfx/textures/text_x32.c [code]
c:/openfx/textures/v_bozo.c [code]
c:/openfx/textures/v_bozo.h [code]
c:/openfx/textures/v_brick.c [code]
c:/openfx/textures/v_brick.h [code]
c:/openfx/textures/v_dimple.c [code]
c:/openfx/textures/v_dimple.h [code]
c:/openfx/textures/v_dots.c [code]
c:/openfx/textures/v_dots.h [code]
c:/openfx/textures/v_ripple.c [code]
c:/openfx/textures/v_ripple.h [code]
c:/openfx/textures/veins.c [code]
c:/openfx/textures/veins.h [code]

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