Go to the source code of this file.
Data Structures | |
struct | Animator_PREFERENCES_tag |
Preferences structure. More... | |
struct | ANI_STRUCTURE_tag |
External structure. More... | |
struct | Animator_XIP_tag |
Postprocess parameters. More... | |
struct | Animator_TOOLFLAGS_tag |
ToolFlags structure. More... | |
struct | Animator_AWIREFRAME |
Actor wireframe. More... | |
struct | Animator_PATHPOINT |
Define a point along a path. More... | |
struct | Animator_PATHEDITCONTROL_tag |
Define path control point properties. More... | |
struct | Animator_RAMIMAGE_tag |
Holds an image map in memory. More... | |
struct | Animator_SKY |
The SKY Actor structure represents a timeline segment the backdrop in an animation. More... | |
struct | Animator_DIRECTOR_tag |
The Director structure represents a Director Actor's timeline segment. More... | |
struct | Animator_SKELETON |
The skelton structure is associated with a ROBOT actor. More... | |
struct | Animator_VECTOR4tag |
One form of a 4 element vector. More... | |
struct | Animator_NurbsProperties_Tag |
Properties of a NURBS patch in a model. More... | |
struct | Animator_NURBS_tag |
This structure describes each NURBS patch. More... | |
struct | Animator_PARTICLESYSTEM_tag |
Describes the properties of each partical system. More... | |
struct | Animator_OBJECT |
The main animator object structure. More... | |
struct | Animator_POSITION |
An interval (or bar) on the position timeline ending at a keyframe. More... | |
struct | Animator_ALIGN |
An interval (or bar) on the alignment timeline ending at a keyframe. More... | |
struct | Animator_CAMERAPARAM |
Additional properties related to the Camera's optical properties. More... | |
struct | Animator_SIZE |
An interval/segment (or bar) on the scaling timeline/channel ending at a keyframe. More... | |
struct | Animator_NODE |
The main animator data structure. More... | |
Defines | |
#define | min(a, b) ( ((a) < (b)) ? (a) : (b) ) |
Animator Structures. | |
#define | max(a, b) ( ((a) > (b)) ? (a) : (b) ) |
#define | X__SetPixel(a, b, c, d) SetPixel(a,b,c,d) |
#define | VECCOPY(a, b) { b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; } |
Animator Defines These MACROS provide useful mathematical operation for vectors. | |
#define | VECSUB(a, b, c) { c[0]=a[0]-b[0]; c[1]=a[1]-b[1]; c[2]=a[2]-b[2];} |
#define | VECSUM(a, b, c) { c[0]=a[0]+b[0]; c[1]=a[1]+b[1]; c[2]=a[2]+b[2];} |
#define | VECSCALE(a, b, c) { c[0]=(a)*b[0]; c[1]=(a)*b[1]; c[2]=(a)*b[2];} |
#define | DOT(a, b) ( (a[0]*b[0]) + (a[1]*b[1]) + (a[2]*b[2]) ) |
#define | CROSS(v1, v2, r) |
#define | UPDATETIMELINES(x) |
#define | ALL_PANNELS 0x0FFF |
#define | MAIN_WINDOW 0x0001 |
#define | SELECT_PANNEL 0x0002 |
#define | COMMAND_PANNEL 0x0004 |
#define | ZOOM_PANNEL 0x0008 |
#define | TOOL_PANNEL 0x0010 |
#define | TIME_PANNEL 0x0020 |
#define | COORD_PANNEL 0x0040 |
#define | KEYS_WINDOW 0x0080 |
#define | NSWITCH 2 |
#define | PLANE 0 |
#define | CYLINDER 1 |
#define | PLANE_MOZIAC 2 |
#define | CYLINDER_MOZIAC 3 |
#define | MAP_BY_VERTEX 4 |
#define | NOMORPH 0 |
#define | MOPPH 1 |
#define | QMORPH 2 |
#define | OPAQ 0 |
#define | CLEAR 1 |
#define | GLOSS 0 |
#define | MATT 1 |
#define | TRIVIEW 0 |
#define | ONEVIEW 1 |
#define | TRITOP 0 |
#define | TRIFRONT 1 |
#define | TRIRIGHT 2 |
#define | POINT2VECTOR(p, v) |
#define | VECTOR2POINT(v, p) |
#define | UNIT 32768L |
Definition of unit dimensions. OpenFX uses integers to represent coordinates the default TRIVIEW window size is One unit. | |
#define | UNIT2 65536L |
#define | MINUNIT 2048L |
The smallest usable coordinate size, largest ZOOM in view windows. | |
#define | MAXUNIT 1073741824L |
The largest usable unit in the animator (largest zoom out. | |
#define | PI 3.1415926 |
#define | PI2 PI/2 |
#define | NORMAL 0 |
Actor's costume is a polygonal model, read from an MFX file. | |
#define | PATH 1 |
#define | TARGET 2 |
#define | GROUND 3 |
#define | LIGHT 4 |
#define | ANIMOBJ 5 |
#define | SKY 6 |
#define | CAMERA 7 |
#define | PARTICLE 8 |
#define | ROBOT 9 |
#define | IMAGEP 10 |
#define | DIRECTOR 11 |
#define | OPEN 0 |
#define | CLOSED 1 |
#define | LOADED 2 |
#define | COPIED 3 |
#define | TWEEN 0 |
#define | FOLLOW 1 |
#define | SPLINE 2 |
#define | FOLLOWOFF 3 |
#define | FOLLOWON 4 |
#define | FOLLOWAT 5 |
#define | TOPATH 1 |
#define | TRACK 2 |
#define | COPY 3 |
#define | SPLINEA 4 |
#define | PLAIN 0 |
#define | TEXTU 1 |
#define | BRUM 2 |
#define | TBRUM 3 |
#define | MBRUM 4 |
#define | PRESET 6 |
#define | SPHERE 0 |
#define | TUBE 1 |
#define | CYLIND 2 |
#define | DISK 3 |
#define | NOSHADOW 1 |
#define | SHADOWONLY 2 |
#define | SPOTLIGHT 3 |
#define | DUMMYL 4 |
#define | SELECTED 1 |
#define | DESELECTED 0 |
#define | ERASED 2 |
#define | EDITING 3 |
#define | SKYCOLOURED 0 |
#define | SKYGRADED 1 |
#define | SKYMAPPED 2 |
#define | BACKDROP 3 |
#define | SKYCUBE 4 |
#define | SKYANIMATED 5 |
#define | NO 0 |
#define | YES 1 |
#define | FAIL -1 |
#define | OK 1 |
#define | MAX_DIR 255 |
#define | MAX_FILE 255 |
#define | ZOOMOUT 0 |
#define | ZOOMIN 1 |
#define | PANUP 2 |
#define | PANDOWN 3 |
#define | PANLEFT 4 |
#define | PANRIGHT 5 |
#define | PANFORWARD 6 |
#define | PANBACK 7 |
#define | RECENTRE 8 |
#define | CENTREWORLD 9 |
#define | NTOOLS 8 |
#define | NOTOOL 0 |
#define | NODETOOL 1 |
#define | PAN 2 |
#define | INZOOM 3 |
#define | GRABBER 4 |
#define | ROTATOR 5 |
#define | SIZER 6 |
#define | TRACKER 7 |
#define | PATHEDITOR 8 |
#define | SKELETOR 9 |
#define | MAXTOOLS 10 |
#define | SHIFTER 1 |
#define | ANGLER 2 |
Typedefs | |
typedef long | point [3] |
Local defines. | |
typedef long | Sedge [2] |
typedef double | vector [3] |
typedef float | Svertex [3] |
typedef struct Animator_PREFERENCES_tag | PREFERENCES |
Preferences structure. | |
typedef struct ANI_STRUCTURE_tag | ANI_STRUCTURE |
External structure. | |
typedef struct Animator_XIP_tag | XIP |
Postprocess parameters. | |
typedef struct Animator_TOOLFLAGS_tag | TOOLFLAGS |
ToolFlags structure. | |
typedef struct Animator_AWIREFRAME | awire |
Actor wireframe. | |
typedef struct Animator_PATHPOINT | pathpoint |
Define a point along a path. | |
typedef struct Animator_PATHEDITCONTROL_tag | PATHEDITCONTROL |
Define path control point properties. | |
typedef struct Animator_RAMIMAGE_tag | RAMIMAGE |
Holds an image map in memory. | |
typedef struct Animator_SKY | sky |
The SKY Actor structure represents a timeline segment the backdrop in an animation. | |
typedef struct Animator_DIRECTOR_tag | director |
The Director structure represents a Director Actor's timeline segment. | |
typedef struct Animator_SKELETON | skel |
The skelton structure is associated with a ROBOT actor. | |
typedef struct Animator_VECTOR4tag | vector4 |
One form of a 4 element vector. | |
typedef struct Animator_NurbsProperties_Tag | NurbsProperties |
Properties of a NURBS patch in a model. | |
typedef struct Animator_NURBS_tag | nurbs |
This structure describes each NURBS patch. | |
typedef struct Animator_PARTICLESYSTEM_tag | ParticleSystem |
Describes the properties of each partical system. | |
typedef struct Animator_OBJECT | object |
The main animator object structure. | |
typedef struct Animator_POSITION | position |
An interval (or bar) on the position timeline ending at a keyframe. | |
typedef struct Animator_ALIGN | align |
An interval (or bar) on the alignment timeline ending at a keyframe. | |
typedef struct Animator_CAMERAPARAM | cameraparam |
Additional properties related to the Camera's optical properties. | |
typedef struct Animator_SIZE | size |
An interval/segment (or bar) on the scaling timeline/channel ending at a keyframe. | |
typedef struct Animator_NODE | node |
The main animator data structure. |
#define max | ( | a, | |||
b | ) | ( ((a) > (b)) ? (a) : (b) ) |
Definition at line 17 of file ASTRUCT.H.
Referenced by _ExternalPreset(), _ExternalTextureProcedure(), _GetExternalImage(), _HeightField(), _PreviewExternalEffect(), _PrintBitmap(), _RenderExternalEffect(), _RenderImageProcess(), _Xmodeler(), Active(), AddSinglePrimitive(), AdjustPathTension(), AngleKeyFrame(), AssignMappingCoordinatesToVertices(), buildBST(), CreateAlign(), CreateCostume(), CreateDirector(), CreatePosition(), CreateSize(), CreateSky(), DLL_ExternalEffect(), DrawGrid(), DrawGridInOne(), EffectObjectVertices(), ExecuteEffect(), ExpandDlgProc(), get_centre(), get_centre_stage(), GetRobotVolume(), GetSkeletonBoundBox(), GetTriview(), IdentifyIndicatedFace(), MainAnimatorWndProc(), MainModelerWndProc(), MapOntoPath(), Mirror_In_Ground(), ModelerViewWndProc(), PanToolUp(), PointInShadow(), RenderCameraView(), rescale_model(), Resize(), Rgb2Hsv(), ScaleImageBuffer(), ScaleImageBuffer3(), ScaleImageBuffer4(), SelectInPerspective(), SelectNode(), SelectorUp(), SelectVertexInRectGL(), SetLightShadow(), SetUpParticles(), SetWindowSize(), ShadowFillLine(), ShadowGround(), ShiftAllKeys(), ShiftKeyFrameActivate(), Skeletor(), StageRotate(), TimelineEditor(), ToolMove(), UnPlan(), UpdatePrimitiveStructure(), and ZoomView().
#define VECSUB | ( | a, | |||
b, | |||||
c | ) | { c[0]=a[0]-b[0]; c[1]=a[1]-b[1]; c[2]=a[2]-b[2];} |
Definition at line 35 of file ASTRUCT.H.
Referenced by _ExternalTextureProcedure(), _PreviewGlobalEffect(), _RenderGlobalEffect(), _Xmodeler(), Add_Ground_Mirror(), AutoFacetCurveWithHoles(), AutoVerticesToSkeleton(), buildBST(), check_for_shadow(), DrawBrushInOne(), DrawProjectMapRectangle(), ExportRobotKeyframes(), ExtrudeAlong(), GetMapNormal(), GetMappingCoordC(), GetMappingCoordP(), GetMappingCoordS(), GetPixelLighting(), GetSkeletonBoundBox(), GetSurfaceValue(), GrowSelectedAlongNormal(), hitpoint(), hitpoint2(), hitsphere(), IsFOSame(), Make3dDisplayList(), Make3dDisplayListProg(), MapFacesByImageMap(), MapVerticesByImageMap(), Mirror_In_Ground(), Normalize(), O_Normalize(), RenderRubberBones(), SetLightShadow(), SetRobotToWalkPath(), SetUpSingleParticle(), Skeletor(), SkToolOff(), and trace_refraction_ray().
#define VECSUM | ( | a, | |||
b, | |||||
c | ) | { c[0]=a[0]+b[0]; c[1]=a[1]+b[1]; c[2]=a[2]+b[2];} |
Definition at line 36 of file ASTRUCT.H.
Referenced by _ExternalTextureProcedure(), _PreviewGlobalEffect(), _RenderGlobalEffect(), _Xmodeler(), CreateVRMLfile(), DrawBrushInOne(), DrawProjectMapRectangle(), ExtrudeAlong(), GetMappingCoordP(), GetSurfaceValue(), GrowSelectedAlongNormal(), hitpoint(), Make3dDisplayList(), Make3dDisplayListProg(), MapFacesByImageMap(), MapVerticesByImageMap(), SetRobotToWalkPath(), SetUpSingleParticle(), ShadedScanline(), SkToolOff(), trace_reflection_ray(), trace_refraction_ray(), and trace_transmission_ray().
#define VECSCALE | ( | a, | |||
b, | |||||
c | ) | { c[0]=(a)*b[0]; c[1]=(a)*b[1]; c[2]=(a)*b[2];} |
Definition at line 37 of file ASTRUCT.H.
Referenced by _ExternalTextureProcedure(), _PreviewGlobalEffect(), _RenderGlobalEffect(), _RenderImageProcess(), _Xmodeler(), Add_Ground_Mirror(), AutoFacetCurveWithHoles(), AutoVerticesToSkeleton(), check_for_shadow(), DrawBrushInOne(), DrawProjectMapRectangle(), ExtrudeAlong(), GetInternalTexture(), GetMappingCoordC(), GetMappingCoordP(), GetMappingCoordS(), GetMirrorValues(), GetPixelLighting(), GetPixelValue(), GetSurfaceValue(), GrowSelectedAlongNormal(), hitpoint(), hitsphere(), MapFacesByImageMap(), MapVerticesByImageMap(), Mirror_In_Ground(), normalise(), O_normalize(), SkToolOff(), trace_refraction_ray(), and trace_starting_ray().
#define DOT | ( | a, | |||
b | ) | ( (a[0]*b[0]) + (a[1]*b[1]) + (a[2]*b[2]) ) |
Definition at line 38 of file ASTRUCT.H.
Referenced by _ExternalTextureProcedure(), _RenderImageProcess(), _Xmodeler(), Add_Ground_Mirror(), AutoFacetCurveWithHoles(), AutoVerticesToSkeleton(), check_for_shadow(), DrawBrushInOne(), ExtrudeAlong(), GetDistanceFromCurves(), GetGroundLight(), GetMappingCoordC(), GetMappingCoordP(), GetMappingCoordS(), GetPixelLighting(), GetPixelValue(), GetRowPixelValue(), GetSkeletonBoundBox(), GetSurfaceValue(), hitcylinder(), hitpoint(), hitpoint2(), hitsphere(), IsFOSame(), Make3dDisplayList(), Make3dDisplayListProg(), MapFacesByImageMap(), MapVerticesByImageMap(), Mirror_In_Ground(), RenderRubberBones(), SetLightShadow(), SetRobotToWalkPath(), and trace_refraction_ray().
#define CROSS | ( | v1, | |||
v2, | |||||
r | ) |
Value:
{ \ r[0] = (v1[1]*v2[2]) - (v2[1]*v1[2]); \ r[1] = (v1[2]*v2[0]) - (v1[0]*v2[2]); \ r[2] = (v1[0]*v2[1]) - (v2[0]*v1[1]); \ }
Definition at line 39 of file ASTRUCT.H.
Referenced by _ExternalTextureProcedure(), _Xmodeler(), AutoFacetCurveWithHoles(), buildBST(), DrawBrushInOne(), GetMapNormal(), GetMappingCoordC(), GrowSelectedAlongNormal(), IsFOSame(), MapFacesByImageMap(), MapVerticesByImageMap(), Normalize(), and O_Normalize().
#define UPDATETIMELINES | ( | x | ) |
Value:
{ \ if(ghwndTimeline != NULL)SendMessage(ghwndTimeline,WM_COMMAND,x,0); \ }
Definition at line 44 of file ASTRUCT.H.
Referenced by AddQuickActor(), AngleKeyFrame(), AnimatorTriViewWndProc(), MakeControl(), MakeKey(), Restore_UndoA(), ShiftAllKeys(), ShiftKeyFrameActivate(), ShiftSelectedPositionAllKeys(), TimelineEditor(), and UnpackAnimationFile().
#define ALL_PANNELS 0x0FFF |
Definition at line 48 of file ASTRUCT.H.
Referenced by AddOnlyNewNode(), AnimationPlayer(), EditCameraSize(), EditDirectorDialog(), EditGroundDialog(), EditLightDialog(), EditObjectDlgProc(), EditObjectXipDlgProc(), EditPathMovement(), EditSkyDialog(), EditXipDlgProc(), ExplodeDlgProc(), LoadPath(), LogOnMessage(), ObjectTimelineDlgProc(), ParticleDlgProc(), PathSetDlgProc(), PrintImageFile(), Read3Reals(), RequestCharString(), RequestEditLightSize(), RequestEditSize(), RequestNumEntry(), SelectFileName(), SelectKeyMaker(), SelectScrolledItemList(), SetColour(), SetUpGrid(), SqueezeDlgProc(), and UpdateRuler().
#define MAIN_WINDOW 0x0001 |
#define SELECT_PANNEL 0x0002 |
Definition at line 50 of file ASTRUCT.H.
Referenced by DisengageSkeletonTool(), EditImageMap(), EditMaterial(), PositionBrushOnOff(), and PositionMaterialOnOff().
#define COMMAND_PANNEL 0x0004 |
Definition at line 51 of file ASTRUCT.H.
Referenced by DisengageDesignerTool(), EditImageMap(), EditMaterial(), PositionBrushOnOff(), and PositionMaterialOnOff().
#define TOOL_PANNEL 0x0010 |
Definition at line 53 of file ASTRUCT.H.
Referenced by EditImageMap(), EditMaterial(), EnableToolPannels(), PositionBrushOnOff(), and PositionMaterialOnOff().
#define COORD_PANNEL 0x0040 |
Definition at line 55 of file ASTRUCT.H.
Referenced by EditImageMap(), EditMaterial(), and EnableToolPannels().
#define KEYS_WINDOW 0x0080 |
#define PLANE 0 |
Definition at line 627 of file ASTRUCT.H.
Referenced by CreateImageMap(), DoDxfConvert(), ExecuteLockAction(), and GetCommand().
#define CYLINDER 1 |
Definition at line 628 of file ASTRUCT.H.
Referenced by AssignMappingCoordinatesToVertices(), DrawBrushInOne(), ExecuteLockAction(), GetMapNormal(), and MapFromProjection().
#define PLANE_MOZIAC 2 |
#define CYLINDER_MOZIAC 3 |
Definition at line 630 of file ASTRUCT.H.
Referenced by DrawBrushInOne(), ExecuteLockAction(), and GetMapNormal().
#define MAP_BY_VERTEX 4 |
Definition at line 631 of file ASTRUCT.H.
Referenced by AssignMappingCoordinatesToVertices(), GetPixelValue(), and LoadObject().
#define QMORPH 2 |
Definition at line 634 of file ASTRUCT.H.
Referenced by ActorInfo(), CostumeInfo(), EditObjectDlgProc(), and MakeScript().
#define TRIVIEW 0 |
Definition at line 639 of file ASTRUCT.H.
Referenced by AngleKeyFrame(), AnimatorViewWndProc(), CreateMemoryWindows(), CursorInTriview(), DeleteMemoryWindows(), Draw3dCursor(), DrawActorCentre(), DrawActorTrack(), DrawArrow(), DrawBrush(), DrawBrushInOne(), DrawDirectionLine(), DrawFullRobot(), DrawGrid(), DrawInvertNode(), DrawModel(), DrawOneEdgeOnly(), DrawPath(), DrawRobot(), DrawRubber3dLine(), DrawRubberBoundBox(), DrawRubberLines(), DrawShader(), DrawShaperSphere(), DrawSkeleton(), DrawVerticesOnly(), EnterGrabMode(), FormatScreen(), GetTriview(), MainAnimatorWndProc(), MainModelerWndProc(), Move3dCursor(), ReDrawQuickDisplay(), ReDrawStageDisplay(), Resize(), SetupMainWindow(), SetWindowSize(), ShiftKeyFrame(), ShiftKeyFrameActivate(), StageGrab(), SwitchTrackerType(), SwitchWindow(), and UpdateIconPositions().
#define ONEVIEW 1 |
Definition at line 640 of file ASTRUCT.H.
Referenced by ActivatePreferences(), AdjustPathTension(), CheckWindowIcon(), DrawArrowIcons(), EditPath(), FocusActiveWindow(), MainAnimatorWndProc(), Skeletor(), StageRotate(), and SwitchWindow().
#define TRITOP 0 |
Definition at line 641 of file ASTRUCT.H.
Referenced by _Xmodeler(), AddPolygon(), BuildPrimitive(), CreateImageMap(), DrawGrid(), DrawGridInOne(), Flip(), GetTriview(), GetWindowCoords0(), GetWindowCoords1(), GetWorldCoords0(), GetWorldCoords1(), LoadPreferences(), PanToolUp(), PullBrushPoint(), PullShaderPoint(), RotateNurbsSurface(), SkToolMove(), StageGrab(), StageRotate(), SwitchWindow(), ToolMove(), and UpdatePrimitiveStructure().
#define TRIFRONT 1 |
Definition at line 642 of file ASTRUCT.H.
Referenced by _Xmodeler(), AddPolygon(), BuildPrimitive(), DrawGrid(), DrawGridInOne(), DrawRubberLines(), Flip(), GetTriview(), GetWindowCoords0(), GetWindowCoords1(), GetWorldCoords0(), GetWorldCoords1(), Nudge(), PanToolUp(), PullBrushPoint(), PullShaderPoint(), RotateNurbsSurface(), SkToolMove(), StageGrab(), StageRotate(), SwitchWindow(), ToolMove(), and UpdatePrimitiveStructure().
#define TRIRIGHT 2 |
Definition at line 643 of file ASTRUCT.H.
Referenced by _Xmodeler(), AddPolygon(), BuildPrimitive(), CreateImageMap(), DrawGrid(), DrawGridInOne(), DrawRubberLines(), Flip(), GetTriview(), GetWindowCoords0(), GetWindowCoords1(), GetWorldCoords0(), GetWorldCoords1(), Nudge(), PullBrushPoint(), PullShaderPoint(), RotateNurbsSurface(), SkToolMove(), StageGrab(), StageRotate(), SwitchWindow(), ToolMove(), and UpdatePrimitiveStructure().
#define POINT2VECTOR | ( | p, | |||
v | ) |
Value:
Definition at line 646 of file ASTRUCT.H.
Referenced by AutoFacetCurveWithHoles(), ExtrudeAlong(), MapFacesByImageMap(), and MapVerticesByImageMap().
#define VECTOR2POINT | ( | v, | |||
p | ) |
#define UNIT 32768L |
Definition of unit dimensions. OpenFX uses integers to represent coordinates the default TRIVIEW window size is One unit.
Definition at line 651 of file ASTRUCT.H.
Referenced by _Xmodeler(), CreateVRMLfile(), DrawPath(), EraseAll(), SfxEdgeReader::Execute(), SfxPointReader::Execute(), get_centre_stage(), GetCommand(), SfxBound::GetMaximumSize(), GetRobotVolume(), ImplicitPolygon(), L_cross(), LoadObject(), MakeScript(), R_LoadObject(), and render().
#define UNIT2 65536L |
Definition at line 652 of file ASTRUCT.H.
Referenced by GetRobotVolume(), GetTriview(), and rescale_model().
#define MINUNIT 2048L |
The smallest usable coordinate size, largest ZOOM in view windows.
Definition at line 653 of file ASTRUCT.H.
Referenced by _Xmodeler(), Explode(), get_centre(), HierarchyDlgProc(), MeshNurbsSurface(), NurbsTeapot(), PanToolUp(), UnPlan(), UpdateRuler(), Zoom(), and Zoom2().
#define MAXUNIT 1073741824L |
The largest usable unit in the animator (largest zoom out.
Definition at line 654 of file ASTRUCT.H.
Referenced by _Export(), _ExternalPreset(), _Xmodeler(), AutoVerticesToSkeleton(), Create3DSfile(), Do3dsConvert(), Explode(), get_centre(), get_centre_stage(), GetRobotVolume(), LoadMeshObject(), LoadObject(), MakeAutoWireFrame(), PanToolUp(), rescale_model(), UnPlan(), Zoom(), Zoom2(), and ZoomView().
#define PI 3.1415926 |
Definition at line 656 of file ASTRUCT.H.
Referenced by _PreviewExternalEffect(), _RenderExternalEffect(), _RenderImageProcess(), ActionRotate(), AnimatorStartup(), arbitrary_rotate(), AutoFacetCurveWithHoles(), CalculateDirection(), CreateDXFcircle(), DLL_ExternalEffect(), Draw3dView(), DrawBrushInOne(), DrawQuick3dView(), ExecuteEffect(), GetCommand(), GetSkyLocation(), IdentifyIndicatedFace(), MakeObjectTransformation(), PutBackIntersection(), render(), Render_View(), RobotTransform(), rotate_round_vector(), SetLightShadow(), SetPerspectiveView(), Transform(), and TransformOrientation().
#define PI2 PI/2 |
Definition at line 658 of file ASTRUCT.H.
Referenced by arbitrary_rotate(), and rotate_round_vector().
#define NORMAL 0 |
Actor's costume is a polygonal model, read from an MFX file.
Definition at line 661 of file ASTRUCT.H.
Referenced by _ExternalPreset(), ActorInfo(), AddQuickActor(), AnimatorTriViewWndProc(), CostumeInfo(), CreateVRMLfile(), DrawNode(), EditObject(), get_centre_stage(), MakeScript(), PickClosestNode(), ReDrawQuickDisplay(), ReDrawStageDisplay(), Resize(), SaveAnimFile(), ShadowGround(), and UpdateSelectedActor().
#define PATH 1 |
Definition at line 662 of file ASTRUCT.H.
Referenced by ActorInfo(), AddQuickActor(), AnimatorTriViewWndProc(), CopyConnected(), CopyPath(), CostumeInfo(), DrawNode(), EditAlign(), EditObject(), EditObjectDlgProc(), EditPathMovement(), EditPathOn(), EditSize(), EngageTool(), get_centre_stage(), GetOffsetPosition(), GetPathPosition(), GetTransform(), InsertFrames(), LoadAnimationFile(), MakeControl(), ObjectTimelineDlgProc(), PickClosestNode(), PickClosestPathPoint(), PickNode(), Resize(), SaveAnimationFile(), SetNumberOfFrames(), SetRobotToWalkPath(), SnapTo(), StageRotate(), StageStepRotate(), StartDefault(), and UpdateSelectedActor().
#define TARGET 2 |
Definition at line 663 of file ASTRUCT.H.
Referenced by _ExternalPreset(), ActorInfo(), AddQuickActor(), AnimatorStartup(), AnimatorTriViewWndProc(), CostumeInfo(), CreatePosition(), DrawNode(), EditAlign(), EditObject(), EditSize(), MakeControl(), ObjectTimelineDlgProc(), StartDefault(), and UpdateSelectedActor().
#define GROUND 3 |
Definition at line 664 of file ASTRUCT.H.
Referenced by _ExternalPreset(), ActorInfo(), AddOnlyNewNode(), AddQuickActor(), AnimatorTriViewWndProc(), CostumeInfo(), CreateVRMLfile(), DrawNode(), EditObject(), MakeScript(), Resize(), and SelectActorDlgProc().
#define LIGHT 4 |
Definition at line 665 of file ASTRUCT.H.
Referenced by _ExternalPreset(), ActorInfo(), AddQuickActor(), AnimatorTriViewWndProc(), CostumeInfo(), CreateSize(), CreateVRMLfile(), DrawNode(), EditObject(), EditSize(), GetTransform(), MakeScript(), PickClosestNode(), Resize(), SizeInfo(), StageSizeOn(), and StartDefault().
#define ANIMOBJ 5 |
Definition at line 666 of file ASTRUCT.H.
Referenced by ActorInfo(), AddQuickActor(), AnimatorTriViewWndProc(), CostumeInfo(), CreateVRMLfile(), DrawNode(), EditObject(), get_centre_stage(), MakeScript(), PickClosestNode(), ReDrawQuickDisplay(), ReDrawStageDisplay(), Resize(), and SaveAnimFile().
#define SKY 6 |
Definition at line 667 of file ASTRUCT.H.
Referenced by _ExternalPreset(), AddCostumeTimeLine(), AddOnlyNewNode(), AddQuickActor(), CreateVRMLfile(), EditAlign(), EditObject(), EditPosition(), EditSize(), GetObjectAtFrame(), GetTimeGapAtFrame(), GetTimelinesAtFrame(), LoadAnimationFile(), MakeControl(), MakeScript(), ObjectTimelineDlgProc(), SelectNode(), and StartDefault().
#define CAMERA 7 |
Definition at line 668 of file ASTRUCT.H.
Referenced by _ExternalPreset(), AddOnlyNewNode(), AddQuickActor(), AnimatorStartup(), AnimatorTriViewWndProc(), CreateSize(), CreateVRMLfile(), DrawNode(), DrawPerspectiveView(), EditObject(), EditSize(), InsertFrames(), LoadAnimationFile(), MakeScript(), PickClosestNode(), Resize(), SaveAnimationFile(), SelectedInfo(), SetNumberOfFrames(), ShiftAllKeys(), StageSizeOn(), and UpdateSelectedActor().
#define PARTICLE 8 |
Definition at line 669 of file ASTRUCT.H.
Referenced by ActorInfo(), AddOnlyNewNode(), AddQuickActor(), AnimatorTriViewWndProc(), CostumeInfo(), DrawNode(), EditObject(), LoadAnimationFile(), MakeScript(), ObjectTimelineDlgProc(), PickClosestNode(), Resize(), and SaveAnimationFile().
#define ROBOT 9 |
Definition at line 670 of file ASTRUCT.H.
Referenced by ActorInfo(), AddOnlyNewNode(), AddQuickActor(), AnimatorTriViewWndProc(), CostumeInfo(), DrawNode(), DrawViewRobot(), EditObject(), EngageTool(), ExportRobotKeyframes(), get_centre_stage(), LoadAnimationFile(), MakeScript(), ObjectTimelineDlgProc(), ReplaceObjectFile(), ReplaceOneObjectFile(), Resize(), SaveAnimationFile(), Skeletor(), SkeletorOn(), UpdateRobot(), and UpdateSelectedActor().
#define IMAGEP 10 |
Definition at line 671 of file ASTRUCT.H.
Referenced by ActorInfo(), AddCostumeTimeLine(), AddOnlyNewNode(), AddQuickActor(), CostumeInfo(), EditAlign(), EditObject(), EditPosition(), EditSize(), LoadAnimationFile(), MakeControl(), MakeScript(), and SaveAnimationFile().
#define DIRECTOR 11 |
Definition at line 672 of file ASTRUCT.H.
Referenced by AddOnlyNewNode(), AddQuickActor(), DeleteNode(), EditObject(), GetObjectAtFrame(), GetSelectedCamera(), GetTimeGapAtFrame(), LoadAnimationFile(), ObjectTimelineDlgProc(), SaveAnimationFile(), and SelectedInfo().
#define OPEN 0 |
Definition at line 674 of file ASTRUCT.H.
Referenced by ActorInfo(), CostumeInfo(), CreateIPointPath(), DrawPath(), EditObject(), GetPathPositionAtDistance(), LoadPath(), PathInterp(), PathLength(), and ReversePathDirection().
#define CLOSED 1 |
Definition at line 675 of file ASTRUCT.H.
Referenced by ActorInfo(), CostumeInfo(), CreateIPointPath(), DeletePathPoint(), EditPathMovement(), GetPathPosition(), and LoadPath().
#define LOADED 2 |
#define COPIED 3 |
#define TWEEN 0 |
Definition at line 679 of file ASTRUCT.H.
Referenced by _ExternalPreset(), AlignInfo(), CheckRecursiveFollow(), CreateAlign(), CreatePosition(), DeleteNode(), GetOffsetPosition(), GetTransform(), ImportRobotSequence(), InstantStageGrab(), InstantStageRotate(), IsValidPosition(), MakeKey(), PositionInfo(), SetNewPosition(), StageGrabIdentify(), StageRotate(), StageStepRotate(), and UpdateSelectedActor().
#define FOLLOW 1 |
Definition at line 680 of file ASTRUCT.H.
Referenced by GetOffsetPosition(), PositionInfo(), and StartDefault().
#define SPLINE 2 |
Definition at line 681 of file ASTRUCT.H.
Referenced by AddQuickActor(), AnimatorStartup(), EditPosition(), GetOffsetPosition(), InstantStageGrab(), IsValidPosition(), PositionInfo(), SetNewPosition(), StageGrabIdentify(), StartDefault(), and UpdateSelectedActor().
#define FOLLOWOFF 3 |
#define FOLLOWON 4 |
Definition at line 683 of file ASTRUCT.H.
Referenced by GetOffsetPosition(), PositionInfo(), and StartDefault().
#define FOLLOWAT 5 |
Definition at line 684 of file ASTRUCT.H.
Referenced by GetOffsetPosition(), IsValidPosition(), LoadAnimationFile(), MakeKey(), PositionInfo(), SaveAnimationFile(), SetNewPosition(), and StageGrabIdentify().
#define TOPATH 1 |
Definition at line 685 of file ASTRUCT.H.
Referenced by AlignInfo(), GetTransform(), and StartDefault().
#define TRACK 2 |
Definition at line 686 of file ASTRUCT.H.
Referenced by _ExternalPreset(), AddQuickActor(), AlignInfo(), AnimatorStartup(), GetTransform(), and StartDefault().
#define COPY 3 |
#define SPLINEA 4 |
Definition at line 688 of file ASTRUCT.H.
Referenced by AlignInfo(), GetTransform(), InstantStageRotate(), StageRotate(), StageStepRotate(), and UpdateSelectedActor().
#define PLAIN 0 |
Definition at line 689 of file ASTRUCT.H.
Referenced by _ExternalPreset(), ActorInfo(), CostumeInfo(), GetCommand(), and StartDefault().
#define TEXTU 1 |
#define BRUM 2 |
Definition at line 692 of file ASTRUCT.H.
Referenced by ActorInfo(), CostumeInfo(), GetCommand(), and MakeScript().
#define TBRUM 3 |
Definition at line 693 of file ASTRUCT.H.
Referenced by ActorInfo(), CostumeInfo(), GetCommand(), and MakeScript().
#define MBRUM 4 |
Definition at line 694 of file ASTRUCT.H.
Referenced by ActorInfo(), CostumeInfo(), GetCommand(), and MakeScript().
#define SPHERE 0 |
Definition at line 696 of file ASTRUCT.H.
Referenced by _ExternalPreset(), ActorInfo(), CostumeInfo(), EditObject(), and StartDefault().
#define DISK 3 |
#define NOSHADOW 1 |
Definition at line 701 of file ASTRUCT.H.
Referenced by ActorInfo(), check_for_shadow(), and CostumeInfo().
#define SHADOWONLY 2 |
#define SPOTLIGHT 3 |
Definition at line 703 of file ASTRUCT.H.
Referenced by _RenderImageProcess(), ActorInfo(), check_for_shadow(), CostumeInfo(), CreateVRMLfile(), DrawNode(), GetCommand(), GetGroundLight(), GetPixelLighting(), and MakeScript().
#define DUMMYL 4 |
Definition at line 704 of file ASTRUCT.H.
Referenced by _RenderImageProcess(), check_for_shadow(), GetGroundLight(), and GetPixelLighting().
#define SELECTED 1 |
Definition at line 706 of file ASTRUCT.H.
Referenced by _Export(), _Xmodeler(), ActionRotate(), AddCopy(), AddFace(), AngleKeyFrame(), AnimatorUndo(), AutoFacetCurveWithHoles(), AutoFillFace(), AutoVerticesToSkeleton(), BuildPrimitive(), CopyConnected(), Create3DSfile(), CreateAttachedCopy(), CreateVertex(), CreateVRMLfile(), Delete_Bcurve(), Delete_MapLock(), DrawFullRobot(), DrawNurbsWireFrame(), DrawOneEdgeOnly(), DrawPath(), DrawRobot(), EnterGrabMode(), EraseEdge(), EraseIndicatedEdge(), EraseIndicatedVertex(), EraseVertex(), SfxEdgeReader::Execute(), SfxPointReader::Execute(), ExecuteHide(), ExecuteSelect(), ExpandDlgProc(), Explode(), Extrude(), ExtrudeAlong(), Flip(), get_centre(), get_closest_vertex(), SfxBound::GetMaximumSize(), GetPathList(), GetSkeletonBoundBox(), GrowSelectedAlongNormal(), IdentifyCurve(), IdentifyIndicatedFace(), JoinTwoCurves(), LeaveGrabMode(), MakeBezierCurve(), MakeWireFrame(), MapFacesByImageMap(), MapOntoPath(), MapVerticesByImageMap(), MoveDlgProc(), MoveInPerspective(), MoveInPerspectiveGL(), Nudge(), OrientateSelectedFaces(), ReDrawQuickDisplay(), ReDrawStageDisplay(), Replace_Faces(), Resize(), Restore_Undo(), RotateInPerspectiveGL(), SaveObjects(), SelectByHierarchy(), SelectConnected(), SelectConnectedTo(), SelectInPerspective(), SelectNurbsControlPoint(), SelectNurbsInCircle(), SelectNurbsInLasso(), SelectNurbsInRectangle(), SelectorUp(), SelectVertex(), SelectVertexInRectGL(), SetMapCoords(), ShapeInPerspectiveGL(), ShatterEffect(), ShiftKeyFrame(), ShiftKeyFrameActivate(), Skeletor(), SkToolUp(), SmoothCurve(), SnapCursorTo(), Spin(), SplitSelectedAlongMaterialsMaps(), StageGrab(), StageRotate(), StageStepRotate(), Subdivide(), SwitchTrackerType(), ToolDown(), ToolUp(), UnPlan(), WrapMapSelectedFaces(), and WriteVertices().
#define DESELECTED 0 |
Definition at line 707 of file ASTRUCT.H.
Referenced by _Xmodeler(), AddCopy(), AutoFillFace(), BuildPrimitive(), CopyConnected(), CreateAttachedCopy(), DrawFullRobot(), DrawPath(), DrawRobot(), EraseIndicatedVertex(), ExecuteHide(), ExecuteSelect(), ExtrudeAlong(), Flip(), GetPathList(), JoinTwoCurves(), MapOntoPath(), ReDrawQuickDisplay(), ReDrawStageDisplay(), Replace_Faces(), SelectByHierarchy(), SelectConnectedTo(), SelectInPerspective(), SelectorUp(), SelectVertex(), SelectVertexInRectGL(), SkToolUp(), SplitSelectedAlongMaterialsMaps(), Subdivide(), ToolUp(), and UnPlan().
#define EDITING 3 |
Definition at line 709 of file ASTRUCT.H.
Referenced by AdjustPathTension(), CreatePathPoint(), DeletePathPoint(), DrawNode(), DrawPath(), EditPath(), PathToolDlgProc(), PickClosestPathPoint(), ReDrawQuickDisplay(), and ReDrawStageDisplay().
#define SKYCOLOURED 0 |
Definition at line 711 of file ASTRUCT.H.
Referenced by _ExternalPreset(), SkyCostumeInfo(), and SkyInfo().
#define SKYGRADED 1 |
Definition at line 712 of file ASTRUCT.H.
Referenced by GetCommand(), PutBackIntersection(), SkyCostumeInfo(), SkyInfo(), and StartDefault().
#define SKYMAPPED 2 |
Definition at line 713 of file ASTRUCT.H.
Referenced by GetMirrorValues(), GetSkyLocation(), PutBackIntersection(), SkyCostumeInfo(), SkyInfo(), and trace_refraction_ray().
#define BACKDROP 3 |
Definition at line 714 of file ASTRUCT.H.
Referenced by MakeScript(), SkyCostumeInfo(), and SkyInfo().
#define SKYCUBE 4 |
Definition at line 715 of file ASTRUCT.H.
Referenced by GetMirrorValues(), SkyCostumeInfo(), SkyInfo(), and trace_refraction_ray().
#define SKYANIMATED 5 |
Definition at line 716 of file ASTRUCT.H.
Referenced by LoadAnimationFile(), MakeScript(), SaveAnimationFile(), SkyCostumeInfo(), and SkyInfo().
#define NO 0 |
Definition at line 718 of file ASTRUCT.H.
Referenced by _ExternalPreset(), ActorInfo(), AddCostumeTimeLine(), AddOnlyNewNode(), AnimatorStartup(), AnimatorTriViewWndProc(), AutoFacetCurveWithHoles(), CheckBoundingObject(), CheckForControl(), CopyPath(), CostumeInfo(), CreateCostume(), DesignStartup(), DisengageSkeletonTool(), DrawModel(), EditAlign(), EditObject(), EditObjectDlgProc(), EditObjectXipDlgProc(), EditPosition(), EditSize(), EnterGrabMode(), EraseAll(), EraseEdge(), EraseIndicatedEdge(), EraseIndicatedVertex(), EraseVertex(), GetCommand(), ImportRobotSequence(), LeaveGrabMode(), LoadAnimationFile(), LoadAnimObject(), LoadMeshObject(), LoadObject(), MakeControl(), MakeScript(), ModelerTriViewWndProc(), PositionBrushOnOff(), PositionMaterialOnOff(), R_terminator(), render(), ReplaceObjectFile(), ReplaceOneObjectFile(), Restore_UndoA(), Save_UndoA(), SaveObject(), ScrapEverything(), SelectNode(), SelectNodeID(), SetRobotToWalkPath(), and TurnIndicatedEdge().
#define YES 1 |
Definition at line 719 of file ASTRUCT.H.
Referenced by _ExternalPreset(), ActionRotate(), ActivatePreferences(), AddSinglePrimitive(), AnglerOn(), AnimatorTriViewWndProc(), AntiAliasLine(), AppendPathPoint(), AutoFacetCurveWithHoles(), BuildATMfontString(), BuildTTFfontString(), CheckForControl(), ClearWireFrame(), CreateAlign(), CreateCostume(), CreateDirector(), CreateImageMap(), CreateImageProcess(), CreateIPointPath(), CreateNode(), CreatePathPoint(), CreatePosition(), CreateSize(), CreateSky(), DeleteAlign(), DeleteCostume(), DeleteDirector(), DeleteImageMap(), DeleteImageProcess(), DeleteMaterial(), DeleteNode(), DeletePathPoint(), DeletePosition(), DeleteSize(), DeleteSky(), DisengageDesignerTool(), DrawModel(), DrawQuickModel(), DuplicateSelectedNurbs(), EditAlign(), EditCameraSize(), EditDirectorDialog(), EditGroundDialog(), EditLightDialog(), EditObject(), EditObjectDlgProc(), EditObjectXipDlgProc(), EditPathMovement(), EditPathOn(), EditPosition(), EditSelectedNurbsSurface(), EditSize(), EditSkyDialog(), EnterGrabMode(), EraseEdge(), EraseIndicatedEdge(), EraseIndicatedVertex(), EraseVertex(), ExecuteBezierModeler(), ExecuteExternalAction(), ExecuteExternalModeler(), ExecuteSelect(), FastAntiAliasRenderMultiThreaded(), GetCommand(), ImportRobotSequence(), JoinTwoCurves(), LeaveGrabMode(), LoadAnimationFile(), LoadAnimObject(), LoadHeightField(), LoadInternalAction(), LoadMeshObject(), LoadObject(), MakeAutoWireFrame(), MakeNewNurbsSurface(), MakeScript(), MakeWireFrame(), MapFacesByImageMap(), MapOntoPath(), MapVerticesByImageMap(), ModelerTriViewWndProc(), PaintMapOutline(), PositionBrushOnOff(), PositionMaterialOnOff(), R_LoadObject(), render(), RenderHide(), RenderMultiThreaded(), ReplaceObjectFile(), ReplaceOneObjectFile(), RequestEditLightSize(), RequestEditSize(), RequestMirrorID(), Save_Undo(), SelectConnected(), SelectVertex(), SetMapCoords(), SetPerspectiveView(), ShifterOn(), SkeletorOn(), SplitNurbs(), SplitSelectedAlongMaterialsMaps(), StageGrabOn(), StageRotateOn(), StageSizeOn(), ToolAction(), ToolDown(), ToolMove(), ToolUp(), TraceImageOutline(), TurnIndicatedEdge(), UnMakeWireFrame(), and UpdateRuler().
#define FAIL -1 |
Definition at line 720 of file ASTRUCT.H.
Referenced by _ExternalPreset(), _Xmodeler(), AddCostumeTimeLine(), AddExternalSkeleton(), AddOnlyNewNode(), AddQuickActor(), AllocateRamBuffers(), AutoFacetCurveWithHoles(), buildBST(), ClipObject(), CreateImageMap(), CreateMaterial(), CreateVRMLfile(), DefaultAttribsDlgProc(), EditImageMap(), EditObject(), ExternalImageProcess(), ExtrudeAlong(), ExtrudeAlongDlgProc(), FastAntiAliasRenderMultiThreaded(), Flip(), FlipDlgProc(), FunctionPlotDlgProc(), GetTimeGapAtFrame(), GrowSelectedAlongNormal(), ImportRobotSequence(), InitialiseNoise(), LoadAnimationFile(), LoadAnimObject(), LoadExternalTexture(), LoadMeshObject(), LoadObject(), MakeControl(), MakePreview(), MakeWireFrame(), Mirror_In_Ground(), MorphExternalTexture(), O_normalize(), PostProcessRenderGL(), R_terminator(), Read1Int1Real(), Read1Real(), Read1String1Real(), Read1String3Real(), Read2Ints(), Read3Ints(), Read3Reals(), render(), RenderHide(), RenderMultiThreaded(), ReplaceObjectFile(), ReplaceOneObjectFile(), RotateDlgProc(), SaveAnimationFile(), ScreenTo32bitFile(), SelectActorDlgProc(), SelectNode(), SpiralsDlgProc(), and Subdivide().
#define OK 1 |
Definition at line 721 of file ASTRUCT.H.
Referenced by _ATMbuilder(), _HeightField(), _TTFbuilder(), _Xmodeler(), AddCostumeTimeLine(), AddExternalSkeleton(), AllocateRamBuffers(), AutoFacetCurveWithHoles(), ClipObject(), CreateImageMap(), CreateMaterial(), DefaultAttribsDlgProc(), EditCameraSize(), EditDirectorDialog(), EditGroundDialog(), EditLightDialog(), EditObject(), EditPathMovement(), EditSkyDialog(), EGifCloseFile(), EGifPutBrowserControlDesc(), EGifPutCodeNext(), EGifPutControlDesc(), EGifPutImageDesc(), EGifPutScreenDesc(), FlipDlgProc(), FunctionPlotDlgProc(), GetTimeGapAtFrame(), GrowSelectedAlongNormal(), HierarchyDlgProc(), InitialiseNoise(), InstantStageGrab(), InstantStageRotate(), InstantStageXpnd(), LoadAnimationFile(), LoadExternalTexture(), LoadMeshObject(), LoadObject(), MakeControl(), MakePreview(), MakeWireFrame(), MapFacesByImageMap(), MapVerticesByImageMap(), MorphExternalTexture(), O_Normalize(), O_normalize(), Read1Int1Real(), Read1Real(), Read1String1Real(), Read1String3Real(), Read3Ints(), Read3Reals(), RequestEditLightSize(), RequestEditSize(), ResetSkeletonWeights(), SaveAnimationFile(), ShiftSelectedPositionAllKeys(), Spin(), SpiralsDlgProc(), Subdivide(), and UpdateRuler().
#define MAX_DIR 255 |
Definition at line 722 of file ASTRUCT.H.
Referenced by _AttachViewOpenGL(), AnimatorStartup(), DesignStartup(), EditXipDlgProc(), EraseAll(), SaveRamImagesFromAllMaps(), SaveRamImagesToFiles(), and VectorMaps().
#define MAX_FILE 255 |
Definition at line 723 of file ASTRUCT.H.
Referenced by EditXipDlgProc(), ImportRobotSequence(), SaveRamImagesFromAllMaps(), SaveRamImagesToFiles(), SelectDirectoryName(), SelectFileName(), SelectMorphFileName(), SelectRobotFileName(), and VectorMaps().
#define PANUP 2 |
#define PANDOWN 3 |
#define PANLEFT 4 |
#define PANRIGHT 5 |
#define PANFORWARD 6 |
#define PANBACK 7 |
#define NTOOLS 8 |
Definition at line 735 of file ASTRUCT.H.
Referenced by DisengageDesignerTool(), DisengageTool(), EngageTool(), and OpenDraftToolbox().
#define NOTOOL 0 |
Definition at line 736 of file ASTRUCT.H.
Referenced by AnglerOff(), AnimatorTriViewWndProc(), DesignStartup(), DisengageDesignerTool(), DisengageSkeletonTool(), DisengageTool(), EditPathMovement(), EditPathOff(), EngageTool(), ExecuteKeyboardKeyCommand(), ModelerTriViewWndProc(), NextKey(), Nudge(), ReDrawQuickDisplay(), ReDrawStageDisplay(), RotateOff(), ShifterOff(), SizeOff(), SkeletorOff(), StageGrabOff(), ToolBtnWndProc(), ToolDown(), ToolMove(), and ToolUp().
#define NODETOOL 1 |
Definition at line 737 of file ASTRUCT.H.
Referenced by AnimatorTriViewWndProc(), DisengageDesignerTool(), DisengageTool(), EngageTool(), Move3dCursor(), NextKey(), PickClosestNode(), PickNode(), ReDrawQuickDisplay(), ReDrawStageDisplay(), ToolBtnWndProc(), ToolDown(), ToolMove(), and ToolUp().
#define PAN 2 |
Definition at line 738 of file ASTRUCT.H.
Referenced by AnimatorTriViewWndProc(), CheckInterrupt(), DisengageDesignerTool(), DisengageTool(), EngageTool(), ModelerTriViewWndProc(), ReDrawQuickDisplay(), ReDrawStageDisplay(), and ToolBtnWndProc().
#define INZOOM 3 |
Definition at line 739 of file ASTRUCT.H.
Referenced by AnimatorTriViewWndProc(), CheckInterrupt(), DisengageDesignerTool(), DisengageTool(), EngageTool(), ExecuteExternalAction(), LoadInternalAction(), MainAnimatorWndProc(), MainModelerWndProc(), ModelerTriViewWndProc(), ReDrawQuickDisplay(), ReDrawStageDisplay(), Restore_Undo(), and ToolBtnWndProc().
#define GRABBER 4 |
Definition at line 740 of file ASTRUCT.H.
Referenced by AnimatorTriViewWndProc(), AnimatorUndo(), DisengageDesignerTool(), DisengageTool(), EngageTool(), ModelerViewWndProc(), Move3dCursor(), NextKey(), Nudge(), PickNode(), StageGrabOn(), ToolBtnWndProc(), ToolDown(), ToolMove(), and ToolUp().
#define ROTATOR 5 |
Definition at line 741 of file ASTRUCT.H.
Referenced by AnimatorTriViewWndProc(), AnimatorUndo(), DisengageDesignerTool(), DisengageTool(), EngageTool(), ModelerTriViewWndProc(), NextKey(), Nudge(), PickNode(), StageRotateOn(), ToolBtnWndProc(), ToolDown(), ToolMove(), and ToolUp().
#define SIZER 6 |
Definition at line 742 of file ASTRUCT.H.
Referenced by AnimatorTriViewWndProc(), AnimatorUndo(), DisengageTool(), EngageTool(), NextKey(), PickNode(), StageSizeOn(), and ToolBtnWndProc().
#define TRACKER 7 |
Definition at line 743 of file ASTRUCT.H.
Referenced by AnglerOn(), AnimatorTriViewWndProc(), DisengageTool(), EngageTool(), NextKey(), PickClosestNode(), PickNode(), ReDrawQuickDisplay(), ReDrawStageDisplay(), ShifterOn(), and ToolBtnWndProc().
#define PATHEDITOR 8 |
Definition at line 745 of file ASTRUCT.H.
Referenced by AnimatorTriViewWndProc(), DisengageTool(), DrawNode(), EditPathOn(), EngageTool(), PickClosestNode(), PickNode(), ReDrawQuickDisplay(), ReDrawStageDisplay(), SnapTo(), and ToolBtnWndProc().
#define SKELETOR 9 |
Definition at line 746 of file ASTRUCT.H.
Referenced by AnimatorTriViewWndProc(), DisengageTool(), EngageTool(), NextKey(), PickClosestNode(), SkeletorOn(), and ToolBtnWndProc().
#define SHIFTER 1 |
Definition at line 750 of file ASTRUCT.H.
Referenced by AnimatorTriViewWndProc(), DisengageTool(), NextKey(), PickNode(), ReDrawQuickDisplay(), ReDrawStageDisplay(), ShifterOn(), and SwitchTrackerType().
#define ANGLER 2 |
Definition at line 751 of file ASTRUCT.H.
Referenced by AnglerOn(), AnimatorTriViewWndProc(), DisengageTool(), NextKey(), PickNode(), ReDrawQuickDisplay(), ReDrawStageDisplay(), and SwitchTrackerType().