Animator_NURBS_tag Struct Reference
[Animator]


Detailed Description

This structure describes each NURBS patch.

Each NURBS patch is described by its set of control points, the NURBS are not used in the animator and this structure just forms a place holder for the NURBS structures from the MFX file.

Definition at line 404 of file ASTRUCT.H.


Data Fields

long id
long numU
long numV
long orderU
long orderV
double * kvU
double * kvV
vector4 ** points
NurbsProperties properties

Field Documentation

long id

Definition at line 405 of file ASTRUCT.H.

long numU

long numV

long orderU

Definition at line 407 of file ASTRUCT.H.

Referenced by AllocNurbs(), CloneNurbs(), CreateNurbs(), DrawGlNurbs(), ReadNurbs(), and WriteNurbs().

long orderV

Definition at line 407 of file ASTRUCT.H.

Referenced by AllocNurbs(), CloneNurbs(), CreateNurbs(), DrawGlNurbs(), ReadNurbs(), and WriteNurbs().

double* kvU

double * kvV


The documentation for this struct was generated from the following file:

Generated on Sun Apr 27 14:20:19 2014 for OpenFX by  doxygen 1.5.6