Animator_DIRECTOR_tag Struct Reference
[Animator]


Detailed Description

The Director structure represents a Director Actor's timeline segment.

A Director actor is used to define which one of the cameras in the scene are to be active at a particular time. Each animation can only have ONE director actor.

Definition at line 310 of file ASTRUCT.H.


Data Fields

struct Animator_DIRECTOR_taglast
 Doubly linked list pointer.
struct Animator_DIRECTOR_tagnext
 Doubly linked list pointer.
long type
 Not used yet.
short firstframe
 The first frame of this segment of the timeline.
short lastframe
 The last frame of this segment of the timeline.
struct Animator_NODEActiveCamera
 Pointer to the Camera actor that is to be used.

Field Documentation

struct Animator_DIRECTOR_tag* last [read]

Doubly linked list pointer.

Definition at line 311 of file ASTRUCT.H.

Referenced by CreateDirector(), DeleteDirector(), GetTimeGapAtFrame(), and SetNumberOfFrames().

struct Animator_DIRECTOR_tag* next [read]

long type

Not used yet.

Definition at line 313 of file ASTRUCT.H.

Referenced by CreateDirector(), LoadAnimationFile(), and SaveAnimationFile().

short firstframe

short lastframe

The last frame of this segment of the timeline.

Definition at line 314 of file ASTRUCT.H.

Referenced by CreateDirector(), DeleteDirector(), DeleteRangeOfFrames(), GetTimeGapAtFrame(), InsertFrames(), SaveAnimationFile(), SetNumberOfFrames(), and ShiftAllKeys().

struct Animator_NODE* ActiveCamera [read]

Pointer to the Camera actor that is to be used.

Definition at line 316 of file ASTRUCT.H.

Referenced by CreateDirector(), DeleteNode(), DirectorCostumeInfo(), GetSelectedCamera(), LoadAnimationFile(), and SaveAnimationFile().


The documentation for this struct was generated from the following file:

Generated on Sun Apr 27 14:20:19 2014 for OpenFX by  doxygen 1.5.6