A Director actor is used to define which one of the cameras in the scene are to be active at a particular time. Each animation can only have ONE director actor.
Definition at line 310 of file ASTRUCT.H.
Data Fields | |
struct Animator_DIRECTOR_tag * | last |
Doubly linked list pointer. | |
struct Animator_DIRECTOR_tag * | next |
Doubly linked list pointer. | |
long | type |
Not used yet. | |
short | firstframe |
The first frame of this segment of the timeline. | |
short | lastframe |
The last frame of this segment of the timeline. | |
struct Animator_NODE * | ActiveCamera |
Pointer to the Camera actor that is to be used. |
struct Animator_DIRECTOR_tag* last [read] |
Doubly linked list pointer.
Definition at line 311 of file ASTRUCT.H.
Referenced by CreateDirector(), DeleteDirector(), GetTimeGapAtFrame(), and SetNumberOfFrames().
struct Animator_DIRECTOR_tag* next [read] |
Doubly linked list pointer.
Definition at line 312 of file ASTRUCT.H.
Referenced by CreateDirector(), DeleteDirector(), DeleteNode(), DeleteRangeOfFrames(), DirectorCostumeInfo(), EditObject(), GetObjectAtFrame(), GetSelectedCamera(), GetTimeGapAtFrame(), InsertFrames(), SaveAnimationFile(), SetNumberOfFrames(), and ShiftAllKeys().
long type |
Not used yet.
Definition at line 313 of file ASTRUCT.H.
Referenced by CreateDirector(), LoadAnimationFile(), and SaveAnimationFile().
short firstframe |
The first frame of this segment of the timeline.
Definition at line 314 of file ASTRUCT.H.
Referenced by CreateDirector(), DeleteDirector(), DeleteRangeOfFrames(), DirectorCostumeInfo(), EditObject(), GetObjectAtFrame(), GetSelectedCamera(), GetTimeGapAtFrame(), InsertFrames(), SaveAnimationFile(), SetNumberOfFrames(), and ShiftAllKeys().
short lastframe |
The last frame of this segment of the timeline.
Definition at line 314 of file ASTRUCT.H.
Referenced by CreateDirector(), DeleteDirector(), DeleteRangeOfFrames(), GetTimeGapAtFrame(), InsertFrames(), SaveAnimationFile(), SetNumberOfFrames(), and ShiftAllKeys().
struct Animator_NODE* ActiveCamera [read] |
Pointer to the Camera actor that is to be used.
Definition at line 316 of file ASTRUCT.H.
Referenced by CreateDirector(), DeleteNode(), DirectorCostumeInfo(), GetSelectedCamera(), LoadAnimationFile(), and SaveAnimationFile().