Animator_AWIREFRAME Struct Reference
[Animator]


Detailed Description

Actor wireframe.

This structure is used to define a wireframe approximate visualisation that the animator uses, so that it does not have to render the model in full detail. It is defined in teh modeller.

Definition at line 220 of file ASTRUCT.H.


Data Fields

long Np
long Ne
 How may edges and vertices in the wireframe.
Sedgee
 A pointer to the list of edges in the wireframe approximation. Each edge indicates which points lie at its ends.
pointp
 A pointer to the list of vertices in the wireframe approximation.

Field Documentation

long Np

long Ne

How may edges and vertices in the wireframe.

Definition at line 221 of file ASTRUCT.H.

Referenced by CreateCostume(), DeleteRamFile(), LoadMeshObject(), and ReplaceObjectFile().

Sedge* e

A pointer to the list of edges in the wireframe approximation. Each edge indicates which points lie at its ends.

Definition at line 222 of file ASTRUCT.H.

Referenced by CheckBoundingObject(), CreateCostume(), DeleteRamFile(), LoadMeshObject(), and ReplaceObjectFile().

point* p

A pointer to the list of vertices in the wireframe approximation.

Definition at line 223 of file ASTRUCT.H.

Referenced by CheckBoundingObject(), CreateCostume(), DeleteRamFile(), LoadMeshObject(), and ReplaceObjectFile().


The documentation for this struct was generated from the following file:

Generated on Sun Apr 27 14:20:19 2014 for OpenFX by  doxygen 1.5.6