This structure is used to define a wireframe approximate visualisation that the animator uses, so that it does not have to render the model in full detail. It is defined in teh modeller.
Definition at line 220 of file ASTRUCT.H.
Data Fields | |
long | Np |
long | Ne |
How may edges and vertices in the wireframe. | |
Sedge * | e |
A pointer to the list of edges in the wireframe approximation. Each edge indicates which points lie at its ends. | |
point * | p |
A pointer to the list of vertices in the wireframe approximation. |
long Np |
Definition at line 221 of file ASTRUCT.H.
Referenced by CheckBoundingObject(), CreateCostume(), DeleteRamFile(), LoadMeshObject(), and ReplaceObjectFile().
long Ne |
How may edges and vertices in the wireframe.
Definition at line 221 of file ASTRUCT.H.
Referenced by CreateCostume(), DeleteRamFile(), LoadMeshObject(), and ReplaceObjectFile().
A pointer to the list of edges in the wireframe approximation. Each edge indicates which points lie at its ends.
Definition at line 222 of file ASTRUCT.H.
Referenced by CheckBoundingObject(), CreateCostume(), DeleteRamFile(), LoadMeshObject(), and ReplaceObjectFile().
A pointer to the list of vertices in the wireframe approximation.
Definition at line 223 of file ASTRUCT.H.
Referenced by CheckBoundingObject(), CreateCostume(), DeleteRamFile(), LoadMeshObject(), and ReplaceObjectFile().