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Functions | |
void | SaveObject (char *Filename, short status) |
void | WriteTextures (short version) |
void | WriteVertices (short status) |
void | WriteEdges (short short_form) |
void | WriteFaces (short shader) |
void | WriteSkeleton (void) |
void | SaveObjects (char *rootname, short do_all, short rotate180) |
void WriteTextures | ( | short | version | ) |
void WriteVertices | ( | short | status | ) |
Definition at line 288 of file 3DSSAVE.C.
References _X__FAR, intriview(), MainVp, outlng(), and SELECTED.
Referenced by Save_Undo(), SaveDivided(), and SaveObject().
void WriteEdges | ( | short | short_form | ) |
Definition at line 370 of file 3DSSAVE.C.
References _X__FAR, MainEp, and outlng().
Referenced by Save_Undo(), SaveDivided(), SaveObject(), and SaveObjects().
void WriteFaces | ( | short | shader | ) |
Definition at line 384 of file 3DSSAVE.C.
References _X__FAR, MainFp, and outlng().
Referenced by Save_Undo(), SaveDivided(), and SaveObject().
void WriteSkeleton | ( | void | ) |
Definition at line 453 of file 3DSSAVE.C.
References _X__FAR, Animator_SKELETON::bx, FirstSp, Animator_SKELETON::id, MainVp, Animator_SKELETON::name, Nskel, Nvert, outlng(), outsht(), Animator_SKELETON::u, Animator_SKELETON::v, and Animator_SKELETON::w.
Referenced by Save_Undo(), and SaveObject().
void SaveObjects | ( | char * | rootname, | |
short | do_all, | |||
short | rotate180 | |||
) |
Definition at line 500 of file 3DSSAVE.C.
References disinform(), FirstSp, fp, G_FILEOPENFAIL, grid_size, iMap, INEDITOR, inform(), iSha, L, lrulerx, lrulery, lrulerz, MainEp, MainFp, MainSp, MainVp, min, Animator_SKELETON::name, nImaps, outlng(), Output_Message(), pause(), RequestItemSelect(), ruler, ruler_name, rulerx, rulery, rulerz, SELECTED, ShadowFlag, WriteEdges(), X, xShaders, and Y.