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Defines | |
#define | gszHomeDir (lpEVI->gszHomeDir) |
#define | MainNp (*(lpEVI->MainNp)) |
#define | FirstNp (*(lpEVI->FirstNp)) |
#define | SelectedNode (*(lpEVI->SelectedNode)) |
#define | SelectedCamera (*(lpEVI->SelectedCamera)) |
#define | Nframes (*(lpEVI->Nframes)) |
#define | CurrentFrame (*(lpEVI->CurrentFrame)) |
#define | NpointerX (*(lpEVI->NpointerX)) |
#define | NpointerY (*(lpEVI->NpointerY)) |
#define | NpointerZ (*(lpEVI->NpointerZ)) |
#define | TVsizeX (*(lpEVI->TVsizeX)) |
#define | TVsizeY (*(lpEVI->TVsizeY)) |
#define | TVsizeZ (*(lpEVI->TVsizeZ)) |
#define | TVpointX (*(lpEVI->TVpointX)) |
#define | TVpointY (*(lpEVI->TVpointY)) |
#define | TVpointZ (*(lpEVI->TVpointZ)) |
#define | GetTransform(a, f, d, N, O, p, q, x, y, z, u, v, w, i, b) (lpEVI->fpGetTransform(a,f,d,N,O,p,q,x,y,z,u,v,w,i,b)) |
#define | scal(m, x, y, z) (lpEVI->fp_scal(m,x,y,z)) |
#define | rotz(m, a) (lpEVI->fp_rotz(m,a)) |
#define | roty(m, a) (lpEVI->fp_roty(m,a)) |
#define | rotx(m, a) (lpEVI->fp_rotx(m,a)) |
#define | tram(m, a, b, c) (lpEVI->fp_tram(m,a,b,c)) |
#define | m4by4(a, b, c) (lpEVI->fp_m4by4(a,b,c)) |
#define | m4by1(m, a, b, c, x, y, z) (lpEVI->*fp_m4by1(m,a,b,c,x,y,z)) |
#define | null_transform(m) (lpEVI->fp_null_transform(m)) |
#define | c4to4(a, b) (lpEVI->fp_c4to4(a,b)) |
#define | arbitrary_rotate(a, p, q, m) (lpEVI->fp_arbitrary_rotate(a,p,q,m)) |
#define | L_cross(a, b, c, d) (lpEVI->fp_L_cross(a,b,c,d)) |
#define | DrawPerspectiveView(i, j, d, w, p) (lpEVI->fpDrawPerspectiveView(i,j,d,w,p)) |
#define | CreateNode() (lpEVI->fpCreateNode()) |
#define | CreateCostume(n, i, j) (lpEVI->fpCreateCostume(n,i,j)) |
#define | CreateSky(n, i, j) (lpEVI->fpCreateSky(n,i,j)) |
#define | CreateSize(n, i, j) (lpEVI->fpCreateSize(n,i,j)) |
#define | CreateAlign(n, i, j) (lpEVI->fpCreateAlign(n,i,j)) |
#define | CreatePosition(n, i, j) (lpEVI->fpCreatePosition(n,i,j)) |
#define | DeleteNode(n) (lpEVI->fpDeleteNode(n)) |
#define | DeleteCostume(n, i) (lpEVI->fpDeleteCostume(n,i)) |
#define | SetNumberOfFrames(n) (lpEVI->fpSetNumberOfFrames(n)) |
#define | SelectFileName(i, f, d, ff, t, w) (lpEVI->fpChooseFile(i,f,d,ff,t,w)) |
#define | ChooseFile(i, f, d, ff, t, w) (lpEVI->fpChooseFile(i,f,d,ff,t,w)) |
#define | SetColour(c, t, w) (lpEVI->fpChooseColour(c,t,w)) |
#define | CentreDlgOnC(a) (lpEVI->fpCentreDlgOnC(a)) |
#define | CentreDlgOnS(a) (lpEVI->fpCentreDlgOnS(a)) |
#define | ChooseColour(c, t, w) (lpEVI->fpChooseColour(c,t,w)) |
#define | LoadMeshObject(f, o, v, c, r) (lpEVI->fpLoadMeshObject(f,o,v,c,r)) |
#define | AppendFileExtension(a, b) (lpEVI->fpAppendFileExtension(a,b)) |
#define | RequestNumEntry(v, n, x, t, m) (lpEVI->fpRequestNumEntry(v,n,x,t,m)) |
#define | SelectNodeID(w) (lpEVI->fpSelectNodeID(w)) |
#define gszHomeDir (lpEVI->gszHomeDir) |
Definition at line 4 of file DSTRUCT.H.
Referenced by _ExternalPreset(), AnimatorStartup(), BuildATMfontString(), BuildTTFfontString(), DesignStartup(), EditImageProcess(), EditObjectDlgProc(), EditObjectImageProcess(), EditXipDlgProc(), ExecuteAnimator(), ExecuteBezierModeler(), ExecuteModeler(), ExportModel(), ExternalImageProcess(), GetRenderRelativeHandle(), LoadAnimationFile(), LoadEffectLibrary(), LoadExternalTexture(), LoadHeightField(), LoadInternalAction(), LoadMDIviewer(), LoadParticleImages(), LoadRenderer(), LoadSystemMAP(), LoadUtility(), LoadViewer(), LoadXmodel(), LogOnMessage(), OneExternalFrame(), PaintMapOutline(), PostProcessRenderGL(), PrintImageFile(), RendererMainWndProc(), SetupStructures(), StartExternGL(), StartGLview(), StartOpenGL(), TraceImageOutline(), VectorMaps(), and XimageFileName().
Definition at line 6 of file DSTRUCT.H.
Referenced by _ExternalPreset(), AddQuickActor(), AnimatorStartup(), ClearNurbsSkeleton(), CreateNode(), CreateNurbs(), DeleteNode(), DeleteSelectedNurbsSurfaces(), DrawAllNurbsInOne(), DrawGlNurbs(), DrawNurbsWireFrame(), DuplicateSelectedNurbs(), EditSelectedNurbsSurface(), EraseAllNurbs(), EraseNurbs(), ExpandNurbsAction(), GetActorsName(), HiddenAddNurbsFaces(), HiddenAddNurbsVertices(), HiddenGetNurbsNumbers(), HideNurbs(), IncludeNurbsBoundary(), MakeNewNurbsSurface(), MeshNurbsSurface(), MoveNurbsControlPoint(), MoveNurbsSurface(), NurbsTeapot(), PutNurbsAttribute(), ReadNurbs(), RotateNurbsAction(), RotateNurbsSurface(), ScrapEverything(), SelectAllNurbs(), SelectNurbsControlPoint(), SelectNurbsInCircle(), SelectNurbsInLasso(), SelectNurbsInRectangle(), SelectNurbsPatch(), SetSelectedNurbsWeights(), SetupStructures(), SplitNurbs(), StartDefault(), SwapNurbsSelection(), TriangulateNurbsSurface(), WriteNurbs(), and XpandNurbsSurface().
Definition at line 7 of file DSTRUCT.H.
Referenced by _ExternalPreset(), ActorNameExists(), AddQuickActor(), AnimatorStartup(), AutoUpdateKeyframerVpos(), CreateDirector(), CreateNode(), CreateVRMLfile(), DeleteNode(), DeleteRamFile(), DeleteRangeOfFrames(), DrawPerspectiveView(), ExportRobotKeyframes(), get_centre_stage(), GetSelectedCamera(), InsertFrames(), LoadAnimationFile(), LoadEffectLibrary(), MakeScript(), ObjectExists(), PackAnimationFile(), PickClosestNode(), PickClosestPathPoint(), PickNode(), ReDrawQuickDisplay(), ReDrawStageDisplay(), ReplaceObjectFile(), SaveAnimationFile(), ScrapEverything(), SelectActorDlgProc(), SelectNode(), SetNumberOfFrames(), SetupStructures(), ShiftAllKeys(), StartDefault(), UnloadEffectLibrary(), and UpdateSelectedActor().
#define SelectedNode (*(lpEVI->SelectedNode)) |
Definition at line 8 of file DSTRUCT.H.
Referenced by AdjustPathTension(), AngleKeyFrame(), AnglerOn(), AnimatorTriViewWndProc(), AnimatorUndo(), AutoUpdateKeyframerVpos(), CoordinatesDlgProc(), CreatePathPoint(), DeletePathPoint(), DrawNode(), EditPath(), EditPathMovement(), EditPathOn(), EngageTool(), EnterGrabMode(), InstantStageGrab(), InstantStageRotate(), InstantStageXpnd(), IsValidPosition(), LeaveGrabMode(), LensSettings(), NextKey(), PathToolDlgProc(), PickClosestNode(), PickClosestPathPoint(), PickNode(), ReDrawQuickDisplay(), ReDrawStageDisplay(), Resize(), ScrapEverything(), SelectedInfo(), SetupStructures(), ShiftAllKeys(), ShifterOn(), ShiftKeyFrame(), ShiftKeyFrameActivate(), ShiftSelectedPositionAllKeys(), Skeletor(), SkeletorOn(), SnapTo(), StageGrab(), StageGrabIdentify(), StageGrabOn(), StageRotate(), StageRotateOn(), StageSizeOn(), StageStepRotate(), SwitchTrackerType(), UpdateRobot(), and UpdateSelectedActor().
#define SelectedCamera (*(lpEVI->SelectedCamera)) |
Definition at line 9 of file DSTRUCT.H.
Referenced by AnimatorStartup(), CreateVRMLfile(), DrawPerspectiveView(), LoadAnimationFile(), MakeScript(), SaveAnimationFile(), ScrapEverything(), and SetupStructures().
Definition at line 10 of file DSTRUCT.H.
Referenced by _ExternalPreset(), AddOnlyNewNode(), AddQuickActor(), AnglerOn(), AnimatorStartup(), AnimatorViewWndProc(), CheckBoundingObject(), CreateVRMLfile(), DeleteFramesDlgProc(), EditObjectDlgProc(), EditObjectXipDlgProc(), GetTimeGapAtFrame(), InsertFramesDlgProc(), LoadAnimationFile(), LoadRenderer(), MainAnimatorWndProc(), MakeControl(), MakeScript(), Restore_UndoA(), SaveAnimationFile(), ScrapEverything(), SetFramesDlgProc(), SetupStructures(), and ShifterOn().
#define CurrentFrame (*(lpEVI->CurrentFrame)) |
Definition at line 11 of file DSTRUCT.H.
Referenced by AddCostumeTimeLine(), AnimationPlayer(), AnimatorTriViewWndProc(), AnimatorUndo(), AnimatorViewWndProc(), CheckBoundingObject(), CheckForControl(), CheckRecursiveFollow(), CoordinatesDlgProc(), CreateVRMLfile(), DeleteFramesDlgProc(), DrawFullRobot(), DrawNode(), DrawPerspectiveView(), DrawRobot(), DrawViewRobot(), EditPathMovement(), ExportRobotKeyframes(), get_centre_stage(), InsertFramesDlgProc(), InstantStageGrab(), InstantStageRotate(), InstantStageXpnd(), IsValidPosition(), LensSettings(), LoadRenderer(), MainAnimatorWndProc(), MakeControl(), MakeScript(), NextKey(), PickClosestNode(), PickClosestPathPoint(), PickNode(), Resize(), Restore_UndoA(), Save_UndoA(), ScrapEverything(), SelectedInfo(), SetupStructures(), Skeletor(), SkeletorOn(), SnapTo(), StageGrabIdentify(), StageRotate(), StageStepRotate(), UpdateFrameBox(), and UpdateSelectedActor().
Definition at line 12 of file DSTRUCT.H.
Referenced by _HeightField(), _Xmodeler(), ActionRotate(), AddCostumeTimeLine(), AddPolygon(), AddQuickActor(), AddSinglePrimitive(), AngleKeyFrame(), AnimatorUndo(), AutoFacetCurveWithHoles(), AutoFillFace(), BuildAccurateCurveDlgProc(), BuildPrimitive(), CheckClosestObject(), CoordinatesDlgProc(), CreateIPointPath(), CreatePosition(), CreateSkeleton(), CreateVertex(), DrawOne3dCursor(), DrawRubberLines(), EditPath(), EraseAll(), EraseIndicatedEdge(), EraseIndicatedVertex(), ExecuteLockAction(), ExpandDlgProc(), Explode(), Flip(), get_centre(), get_closest_vertex(), GetPathList(), GetWorldCoords0(), GetWorldCoords1(), GrabOn(), IdentifyCurve(), IdentifyIndicatedFace(), ImportRobotSequence(), IrotateOn(), IxpandOn(), LoadAnimationFile(), LoadObject(), Move3dCursor(), MoveNurbsControlPoint(), MoveNurbsSurface(), Nudge(), NurbsTeapot(), PanToolUp(), PickClosestPathPoint(), PickNode(), PickVertex(), reset_mod_maxview(), RotateNurbsAction(), RotateNurbsSurface(), SelectConnected(), SelectNurbsControlPoint(), SelectVertex(), SetupStructures(), ShiftKeyFrame(), ShiftKeyFrameActivate(), SkToolDown(), SkToolMove(), SkToolUp(), SmoothCurve(), SnapCursorTo(), SnapTo(), StageGrab(), StageGrabIdentify(), ToolDown(), ToolMove(), ToolUp(), TurnIndicatedEdge(), UnPlan(), UpdateRuler(), XpandNurbsSurface(), Zoom(), Zoom2(), and ZoomView().
Definition at line 13 of file DSTRUCT.H.
Referenced by _HeightField(), _Xmodeler(), ActionRotate(), AddCostumeTimeLine(), AddPolygon(), AddQuickActor(), AddSinglePrimitive(), AngleKeyFrame(), AnimatorUndo(), AutoFacetCurveWithHoles(), AutoFillFace(), BuildAccurateCurveDlgProc(), BuildPrimitive(), CheckClosestObject(), CoordinatesDlgProc(), CreateIPointPath(), CreatePosition(), CreateSkeleton(), CreateVertex(), DrawOne3dCursor(), DrawRubberLines(), EditPath(), EraseAll(), EraseIndicatedEdge(), EraseIndicatedVertex(), ExecuteLockAction(), ExpandDlgProc(), Explode(), Flip(), get_centre(), get_closest_vertex(), GetPathList(), GetWorldCoords0(), GetWorldCoords1(), GrabOn(), IdentifyCurve(), IdentifyIndicatedFace(), ImportRobotSequence(), IrotateOn(), IxpandOn(), LoadAnimationFile(), LoadObject(), Move3dCursor(), MoveNurbsControlPoint(), MoveNurbsSurface(), Nudge(), NurbsTeapot(), PanToolUp(), PickClosestPathPoint(), PickNode(), PickVertex(), reset_mod_maxview(), RotateNurbsAction(), RotateNurbsSurface(), SelectConnected(), SelectNurbsControlPoint(), SelectVertex(), SetupStructures(), ShiftKeyFrame(), ShiftKeyFrameActivate(), SkToolDown(), SkToolMove(), SkToolUp(), SmoothCurve(), SnapCursorTo(), SnapTo(), StageGrab(), StageGrabIdentify(), ToolDown(), ToolMove(), ToolUp(), TurnIndicatedEdge(), UnPlan(), UpdateRuler(), XpandNurbsSurface(), Zoom(), Zoom2(), and ZoomView().
Definition at line 14 of file DSTRUCT.H.
Referenced by _HeightField(), _Xmodeler(), ActionRotate(), AddCostumeTimeLine(), AddPolygon(), AddQuickActor(), AddSinglePrimitive(), AngleKeyFrame(), AnimatorUndo(), AutoFacetCurveWithHoles(), AutoFillFace(), BuildAccurateCurveDlgProc(), BuildPrimitive(), CheckClosestObject(), CoordinatesDlgProc(), CreateIPointPath(), CreatePosition(), CreateSkeleton(), CreateVertex(), DrawOne3dCursor(), DrawRubberLines(), EditPath(), EraseAll(), EraseIndicatedEdge(), EraseIndicatedVertex(), ExecuteLockAction(), ExpandDlgProc(), Explode(), Flip(), get_centre(), get_closest_vertex(), GetPathList(), GetWorldCoords0(), GetWorldCoords1(), GrabOn(), IdentifyCurve(), IdentifyIndicatedFace(), ImportRobotSequence(), IrotateOn(), IxpandOn(), LoadAnimationFile(), LoadObject(), Move3dCursor(), MoveNurbsControlPoint(), MoveNurbsSurface(), Nudge(), NurbsTeapot(), PanToolUp(), PickClosestPathPoint(), PickNode(), PickVertex(), reset_mod_maxview(), RotateNurbsAction(), RotateNurbsSurface(), SelectConnected(), SelectNurbsControlPoint(), SelectVertex(), SetupStructures(), ShiftKeyFrame(), ShiftKeyFrameActivate(), SkToolDown(), SkToolMove(), SkToolUp(), SmoothCurve(), SnapCursorTo(), SnapTo(), StageGrab(), StageGrabIdentify(), ToolDown(), ToolMove(), ToolUp(), TurnIndicatedEdge(), UnPlan(), UpdateRuler(), XpandNurbsSurface(), Zoom(), Zoom2(), and ZoomView().
Definition at line 15 of file DSTRUCT.H.
Referenced by _ExternalPreset(), _HeightField(), AddCostumeTimeLine(), AddPolygon(), AddSinglePrimitive(), AngleKeyFrame(), BuildPrimitive(), CoordinatesDlgProc(), CreateImageMap(), CreateIPointPath(), CreateMaterial(), Do3dsConvert(), DoDxfConvert(), Draw3dView(), DrawActorRotations(), DrawFullRobot(), DrawGlNurbs(), DrawGrid(), DrawGridInOne(), DrawModelEdges(), DrawNode(), DrawProjectMapRectangle(), DrawQuick3dView(), DrawRobot(), DrawShaperSphere(), EraseIndicatedEdge(), EraseIndicatedVertex(), Explode(), get_closest_vertex(), GetDistanceFromCurves(), GetPathList(), GetTriview(), GrabBrushPoint(), GrabMaterialAxisPoint(), IdentifyCurve(), in_stage_triview(), intriview(), inview(), LoadAnimationFile(), Make3dDisplayList(), Make3dDisplayListProg(), MoveInPerspectiveGL(), PanToolUp(), PickClosestNode(), PickClosestPathPoint(), PickNode(), PrimitiveOn(), Render_View(), Replace_Faces(), reset_mod_maxview(), RotateInPerspectiveGL(), SelectConnected(), SelectVertex(), SelectVertexInRectGL(), SetupStructures(), ShapeInPerspectiveGL(), ShiftKeyFrameActivate(), skintriview(), SkToolAction(), SkToolDown(), SmoothCurve(), SnapCursorTo(), SnapTo(), SpecialFunction(), StartDefault(), TurnIndicatedEdge(), UnPlan(), Zoom(), Zoom2(), and ZoomView().
Definition at line 16 of file DSTRUCT.H.
Referenced by _ExternalPreset(), _HeightField(), AddCostumeTimeLine(), AddQuickActor(), AddSinglePrimitive(), AnimatorStartup(), BuildPrimitive(), CoordinatesDlgProc(), CreateImageMap(), CreateIPointPath(), Draw3dView(), DrawGlNurbs(), DrawGrid(), DrawGridInOne(), DrawModelEdges(), DrawProjectMapRectangle(), DrawQuick3dView(), DrawShaperSphere(), GetTriview(), GrabBrushPoint(), GrabMaterialAxisPoint(), in_stage_triview(), intriview(), inview(), LoadAnimationFile(), Make3dDisplayList(), Make3dDisplayListProg(), PanToolUp(), PickNode(), PickVertex(), PrimitiveOn(), Render_View(), Replace_Faces(), reset_mod_maxview(), RotateInPerspectiveGL(), SelectConnected(), SelectNurbsControlPoint(), SelectVertex(), SelectVertexInRectGL(), SetupStructures(), skintriview(), SnapCursorTo(), SnapTo(), StartDefault(), Zoom(), Zoom2(), and ZoomView().
Definition at line 17 of file DSTRUCT.H.
Referenced by _ExternalPreset(), _HeightField(), _Xmodeler(), AddCostumeTimeLine(), AddQuickActor(), BuildPrimitive(), CoordinatesDlgProc(), CreateImageMap(), CreateMaterial(), Do3dsConvert(), DoDxfConvert(), Draw3dView(), DrawGlNurbs(), DrawGrid(), DrawGridInOne(), DrawModelEdges(), DrawProjectMapRectangle(), DrawQuick3dView(), DrawShaperSphere(), GetTriview(), in_stage_triview(), intriview(), inview(), LoadAnimationFile(), Make3dDisplayList(), Make3dDisplayListProg(), PanToolUp(), PickClosestNode(), PickClosestPathPoint(), PickNode(), PickVertex(), PrimitiveOn(), Render_View(), reset_mod_maxview(), RotateInPerspectiveGL(), SelectConnected(), SelectNurbsControlPoint(), SelectVertex(), SelectVertexInRectGL(), SetupStructures(), skintriview(), SnapCursorTo(), SnapTo(), StartDefault(), Zoom(), Zoom2(), and ZoomView().
Definition at line 18 of file DSTRUCT.H.
Referenced by _ExternalPreset(), _HeightField(), AddCostumeTimeLine(), BuildPrimitive(), CoordinatesDlgProc(), CreateImageMap(), Draw3dView(), DrawGlNurbs(), DrawGrid(), DrawGridInOne(), DrawModelEdges(), DrawProjectMapRectangle(), DrawQuick3dView(), get_centre(), GetTriview(), in_stage_triview(), intriview(), inview(), LoadAnimationFile(), Make3dDisplayList(), Make3dDisplayListProg(), PanToolMove(), PanToolUp(), PickNode(), Render_View(), RotateInPerspectiveGL(), SelectVertexInRectGL(), SetupStructures(), skintriview(), SnapCursorTo(), SnapTo(), StartDefault(), Zoom(), Zoom2(), and ZoomView().
Definition at line 19 of file DSTRUCT.H.
Referenced by _ExternalPreset(), _HeightField(), AddCostumeTimeLine(), BuildPrimitive(), CoordinatesDlgProc(), CreateImageMap(), Draw3dView(), DrawGlNurbs(), DrawGrid(), DrawGridInOne(), DrawModelEdges(), DrawProjectMapRectangle(), DrawQuick3dView(), get_centre(), GetTriview(), in_stage_triview(), intriview(), inview(), LoadAnimationFile(), Make3dDisplayList(), Make3dDisplayListProg(), PanToolMove(), PanToolUp(), PickNode(), Render_View(), RotateInPerspectiveGL(), SelectVertexInRectGL(), SetupStructures(), skintriview(), SnapCursorTo(), SnapTo(), StartDefault(), Zoom(), Zoom2(), and ZoomView().
Definition at line 20 of file DSTRUCT.H.
Referenced by _ExternalPreset(), _HeightField(), AddCostumeTimeLine(), BuildPrimitive(), CoordinatesDlgProc(), CreateImageMap(), CreateMaterial(), Do3dsConvert(), DoDxfConvert(), Draw3dView(), DrawGlNurbs(), DrawGrid(), DrawGridInOne(), DrawModelEdges(), DrawProjectMapRectangle(), DrawQuick3dView(), get_centre(), GetTriview(), in_stage_triview(), intriview(), inview(), LoadAnimationFile(), Make3dDisplayList(), Make3dDisplayListProg(), PanToolMove(), PanToolUp(), PickNode(), Render_View(), RotateInPerspectiveGL(), SelectVertexInRectGL(), SetupStructures(), skintriview(), SnapCursorTo(), SnapTo(), StartDefault(), Zoom(), Zoom2(), and ZoomView().
#define GetTransform | ( | a, | |||
f, | |||||
d, | |||||
N, | |||||
O, | |||||
p, | |||||
q, | |||||
x, | |||||
y, | |||||
z, | |||||
u, | |||||
v, | |||||
w, | |||||
i, | |||||
b | ) | (lpEVI->fpGetTransform(a,f,d,N,O,p,q,x,y,z,u,v,w,i,b)) |
Definition at line 22 of file DSTRUCT.H.
Referenced by CheckRecursiveFollow(), CoordinatesDlgProc(), CreateVRMLfile(), DrawNode(), DrawPerspectiveView(), get_centre_stage(), GetOffsetPosition(), GetTransform(), MakeScript(), PickClosestNode(), PickClosestPathPoint(), PickNode(), and SetupStructures().
#define rotz | ( | m, | |||
a | ) | (lpEVI->fp_rotz(m,a)) |
Definition at line 25 of file DSTRUCT.H.
Referenced by arbitrary_rotate(), Draw3dView(), DrawPerspectiveView(), DrawQuick3dView(), DrawViewRobot(), MoveInPerspectiveGL(), RobotTransform(), rotate_round_vector(), RotateInPerspectiveGL(), SetupStructures(), ShapeInPerspectiveGL(), and Transform().
#define roty | ( | m, | |||
a | ) | (lpEVI->fp_roty(m,a)) |
Definition at line 26 of file DSTRUCT.H.
Referenced by arbitrary_rotate(), DrawPerspectiveView(), RobotTransform(), rotate_round_vector(), RotateInPerspectiveGL(), SetupStructures(), and Transform().
#define rotx | ( | m, | |||
a | ) | (lpEVI->fp_rotx(m,a)) |
Definition at line 27 of file DSTRUCT.H.
Referenced by arbitrary_rotate(), Draw3dView(), DrawPerspectiveView(), DrawQuick3dView(), DrawViewRobot(), MoveInPerspectiveGL(), RobotTransform(), rotate_round_vector(), RotateInPerspectiveGL(), SetupStructures(), ShapeInPerspectiveGL(), and Transform().
#define tram | ( | m, | |||
a, | |||||
b, | |||||
c | ) | (lpEVI->fp_tram(m,a,b,c)) |
Definition at line 28 of file DSTRUCT.H.
Referenced by arbitrary_rotate(), Draw3dView(), DrawPerspectiveView(), DrawQuick3dView(), DrawViewRobot(), RobotTransform(), and SetupStructures().
#define m4by4 | ( | a, | |||
b, | |||||
c | ) | (lpEVI->fp_m4by4(a,b,c)) |
Definition at line 29 of file DSTRUCT.H.
Referenced by arbitrary_rotate(), Draw3dView(), DrawFullRobot(), DrawPerspectiveView(), DrawQuick3dView(), DrawViewRobot(), InterpolateRobot(), MoveInPerspectiveGL(), RobotTransform(), rotate_round_vector(), RotateInPerspectiveGL(), SetupStructures(), ShapeInPerspectiveGL(), Skeletor(), and Transform().
Definition at line 30 of file DSTRUCT.H.
Referenced by DrawFullRobot(), DrawNurbsWireFrame(), DrawRobot(), DrawTrSkeletonInOne(), DrawViewRobot(), get_centre_stage(), HiddenAddNurbsVertices(), MoveInPerspective(), MoveInPerspectiveGL(), RotateInPerspectiveGL(), SelectInPerspective(), SelectVertexInRectGL(), SetupStructures(), ShapeInPerspectiveGL(), Skeletor(), SkToolOff(), and Transform().
#define null_transform | ( | m | ) | (lpEVI->fp_null_transform(m)) |
Definition at line 32 of file DSTRUCT.H.
Referenced by LoadMeshObject(), SetupStructures(), Skeletor(), SkToolDown(), and SkToolOn().
#define c4to4 | ( | a, | |||
b | ) | (lpEVI->fp_c4to4(a,b)) |
Definition at line 33 of file DSTRUCT.H.
Referenced by EditObject(), InterpolateRobot(), LoadAnimationFile(), SetupStructures(), and Skeletor().
#define arbitrary_rotate | ( | a, | |||
p, | |||||
q, | |||||
m | ) | (lpEVI->fp_arbitrary_rotate(a,p,q,m)) |
#define L_cross | ( | a, | |||
b, | |||||
c, | |||||
d | ) | (lpEVI->fp_L_cross(a,b,c,d)) |
#define DrawPerspectiveView | ( | i, | |||
j, | |||||
d, | |||||
w, | |||||
p | ) | (lpEVI->fpDrawPerspectiveView(i,j,d,w,p)) |
#define CreateNode | ( | void | ) | (lpEVI->fpCreateNode()) |
Definition at line 39 of file DSTRUCT.H.
Referenced by _ExternalPreset(), AddOnlyNewNode(), AddQuickActor(), AnimatorStartup(), LoadAnimationFile(), SetupStructures(), and StartDefault().
#define CreateCostume | ( | n, | |||
i, | |||||
j | ) | (lpEVI->fpCreateCostume(n,i,j)) |
Definition at line 40 of file DSTRUCT.H.
Referenced by _ExternalPreset(), AddOnlyNewNode(), AddQuickActor(), AnimatorStartup(), EditObject(), ImportRobotSequence(), LoadAnimationFile(), LoadAnimObject(), ReplaceOneObjectFile(), SetupStructures(), and StartDefault().
#define CreateSky | ( | n, | |||
i, | |||||
j | ) | (lpEVI->fpCreateSky(n,i,j)) |
Definition at line 41 of file DSTRUCT.H.
Referenced by _ExternalPreset(), EditObject(), LoadAnimationFile(), SetupStructures(), and StartDefault().
#define CreateSize | ( | n, | |||
i, | |||||
j | ) | (lpEVI->fpCreateSize(n,i,j)) |
Definition at line 42 of file DSTRUCT.H.
Referenced by AddQuickActor(), AnimatorStartup(), EditSize(), LoadAnimationFile(), MakeKey(), SetupStructures(), and StartDefault().
#define CreateAlign | ( | n, | |||
i, | |||||
j | ) | (lpEVI->fpCreateAlign(n,i,j)) |
Definition at line 43 of file DSTRUCT.H.
Referenced by _ExternalPreset(), AddQuickActor(), AngleKeyFrame(), AnimatorStartup(), EditAlign(), LoadAnimationFile(), MakeKey(), SetRobotToWalkPath(), SetupStructures(), and StartDefault().
#define CreatePosition | ( | n, | |||
i, | |||||
j | ) | (lpEVI->fpCreatePosition(n,i,j)) |
Definition at line 44 of file DSTRUCT.H.
Referenced by _ExternalPreset(), AddQuickActor(), AnimatorStartup(), EditPosition(), ImportRobotSequence(), LoadAnimationFile(), MakeKey(), SetupStructures(), ShiftKeyFrameActivate(), and StartDefault().
#define DeleteNode | ( | n | ) | (lpEVI->fpDeleteNode(n)) |
Definition at line 46 of file DSTRUCT.H.
Referenced by AddOnlyNewNode(), AddQuickActor(), ScrapEverything(), SetupStructures(), and StartDefault().
#define DeleteCostume | ( | n, | |||
i | ) | (lpEVI->fpDeleteCostume(n,i)) |
Definition at line 47 of file DSTRUCT.H.
Referenced by _ExternalPreset(), DeleteNode(), DeleteRangeOfFrames(), EditObject(), ImportRobotSequence(), LoadAnimationFile(), LoadAnimObject(), ReplaceOneObjectFile(), SetNumberOfFrames(), SetupStructures(), and ShiftAllKeys().
#define SetNumberOfFrames | ( | n | ) | (lpEVI->fpSetNumberOfFrames(n)) |
Definition at line 48 of file DSTRUCT.H.
Referenced by _ExternalPreset(), SetupStructures(), and StartDefault().
#define SelectFileName | ( | i, | |||
f, | |||||
d, | |||||
ff, | |||||
t, | |||||
w | ) | (lpEVI->fpChooseFile(i,f,d,ff,t,w)) |
Definition at line 49 of file DSTRUCT.H.
Referenced by _ExternalPreset(), RendererMainWndProc(), SelectSfxFileName(), SetupStructures(), and XimageFileName().
#define ChooseFile | ( | i, | |||
f, | |||||
d, | |||||
ff, | |||||
t, | |||||
w | ) | (lpEVI->fpChooseFile(i,f,d,ff,t,w)) |
#define SetColour | ( | c, | |||
t, | |||||
w | ) | (lpEVI->fpChooseColour(c,t,w)) |
Definition at line 53 of file DSTRUCT.H.
Referenced by BozoDlgProc(), SetSfxColour(), and SetupStructures().
#define CentreDlgOnS | ( | a | ) | (lpEVI->fpCentreDlgOnS(a)) |
Definition at line 55 of file DSTRUCT.H.
Referenced by DlgProc(), DlgProcScale(), and DlgProcSettings().
#define ChooseColour | ( | c, | |||
t, | |||||
w | ) | (lpEVI->fpChooseColour(c,t,w)) |
#define LoadMeshObject | ( | f, | |||
o, | |||||
v, | |||||
c, | |||||
r | ) | (lpEVI->fpLoadMeshObject(f,o,v,c,r)) |
Definition at line 57 of file DSTRUCT.H.
Referenced by _ExternalPreset(), EditObject(), ImportRobotSequence(), LoadAnimationFile(), LoadAnimObject(), ReplaceObjectFile(), ReplaceOneObjectFile(), and SetupStructures().
#define AppendFileExtension | ( | a, | |||
b | ) | (lpEVI->fpAppendFileExtension(a,b)) |
Definition at line 59 of file DSTRUCT.H.
Referenced by _Export(), Export3DSmodel(), ExportDXFmodel(), ExportMaterialsToFile(), ExportRobotKeyframes(), ExportRobotSequence(), ImportMaterialsFromFile(), MakeScript(), PackAnimationFile(), SaveAnimFile(), SavePath(), and SetupStructures().
Definition at line 61 of file DSTRUCT.H.
Referenced by AddPolygon(), AutoFacetCurveWithHoles(), LoadAnimObject(), MakeBezierCurve(), MeshNurbsSurface(), SetupStructures(), and StartDefault().
#define SelectNodeID | ( | w | ) | (lpEVI->fpSelectNodeID(w)) |