DSTRUCT.H File Reference

Go to the source code of this file.

Defines

#define gszHomeDir   (lpEVI->gszHomeDir)
#define MainNp   (*(lpEVI->MainNp))
#define FirstNp   (*(lpEVI->FirstNp))
#define SelectedNode   (*(lpEVI->SelectedNode))
#define SelectedCamera   (*(lpEVI->SelectedCamera))
#define Nframes   (*(lpEVI->Nframes))
#define CurrentFrame   (*(lpEVI->CurrentFrame))
#define NpointerX   (*(lpEVI->NpointerX))
#define NpointerY   (*(lpEVI->NpointerY))
#define NpointerZ   (*(lpEVI->NpointerZ))
#define TVsizeX   (*(lpEVI->TVsizeX))
#define TVsizeY   (*(lpEVI->TVsizeY))
#define TVsizeZ   (*(lpEVI->TVsizeZ))
#define TVpointX   (*(lpEVI->TVpointX))
#define TVpointY   (*(lpEVI->TVpointY))
#define TVpointZ   (*(lpEVI->TVpointZ))
#define GetTransform(a, f, d, N, O, p, q, x, y, z, u, v, w, i, b)   (lpEVI->fpGetTransform(a,f,d,N,O,p,q,x,y,z,u,v,w,i,b))
#define scal(m, x, y, z)   (lpEVI->fp_scal(m,x,y,z))
#define rotz(m, a)   (lpEVI->fp_rotz(m,a))
#define roty(m, a)   (lpEVI->fp_roty(m,a))
#define rotx(m, a)   (lpEVI->fp_rotx(m,a))
#define tram(m, a, b, c)   (lpEVI->fp_tram(m,a,b,c))
#define m4by4(a, b, c)   (lpEVI->fp_m4by4(a,b,c))
#define m4by1(m, a, b, c, x, y, z)   (lpEVI->*fp_m4by1(m,a,b,c,x,y,z))
#define null_transform(m)   (lpEVI->fp_null_transform(m))
#define c4to4(a, b)   (lpEVI->fp_c4to4(a,b))
#define arbitrary_rotate(a, p, q, m)   (lpEVI->fp_arbitrary_rotate(a,p,q,m))
#define L_cross(a, b, c, d)   (lpEVI->fp_L_cross(a,b,c,d))
#define DrawPerspectiveView(i, j, d, w, p)   (lpEVI->fpDrawPerspectiveView(i,j,d,w,p))
#define CreateNode()   (lpEVI->fpCreateNode())
#define CreateCostume(n, i, j)   (lpEVI->fpCreateCostume(n,i,j))
#define CreateSky(n, i, j)   (lpEVI->fpCreateSky(n,i,j))
#define CreateSize(n, i, j)   (lpEVI->fpCreateSize(n,i,j))
#define CreateAlign(n, i, j)   (lpEVI->fpCreateAlign(n,i,j))
#define CreatePosition(n, i, j)   (lpEVI->fpCreatePosition(n,i,j))
#define DeleteNode(n)   (lpEVI->fpDeleteNode(n))
#define DeleteCostume(n, i)   (lpEVI->fpDeleteCostume(n,i))
#define SetNumberOfFrames(n)   (lpEVI->fpSetNumberOfFrames(n))
#define SelectFileName(i, f, d, ff, t, w)   (lpEVI->fpChooseFile(i,f,d,ff,t,w))
#define ChooseFile(i, f, d, ff, t, w)   (lpEVI->fpChooseFile(i,f,d,ff,t,w))
#define SetColour(c, t, w)   (lpEVI->fpChooseColour(c,t,w))
#define CentreDlgOnC(a)   (lpEVI->fpCentreDlgOnC(a))
#define CentreDlgOnS(a)   (lpEVI->fpCentreDlgOnS(a))
#define ChooseColour(c, t, w)   (lpEVI->fpChooseColour(c,t,w))
#define LoadMeshObject(f, o, v, c, r)   (lpEVI->fpLoadMeshObject(f,o,v,c,r))
#define AppendFileExtension(a, b)   (lpEVI->fpAppendFileExtension(a,b))
#define RequestNumEntry(v, n, x, t, m)   (lpEVI->fpRequestNumEntry(v,n,x,t,m))
#define SelectNodeID(w)   (lpEVI->fpSelectNodeID(w))


Define Documentation

#define gszHomeDir   (lpEVI->gszHomeDir)

#define MainNp   (*(lpEVI->MainNp))

#define FirstNp   (*(lpEVI->FirstNp))

#define SelectedNode   (*(lpEVI->SelectedNode))

#define SelectedCamera   (*(lpEVI->SelectedCamera))

#define Nframes   (*(lpEVI->Nframes))

#define CurrentFrame   (*(lpEVI->CurrentFrame))

#define NpointerX   (*(lpEVI->NpointerX))

#define NpointerY   (*(lpEVI->NpointerY))

#define NpointerZ   (*(lpEVI->NpointerZ))

WHERE long TVsizeX   (*(lpEVI->TVsizeX))

WHERE long TVsizeY   (*(lpEVI->TVsizeY))

WHERE long TVsizeZ   (*(lpEVI->TVsizeZ))

WHERE long TVpointX   (*(lpEVI->TVpointX))

WHERE long TVpointY   (*(lpEVI->TVpointY))

WHERE long TVpointZ   (*(lpEVI->TVpointZ))

#define GetTransform ( a,
f,
d,
N,
O,
p,
q,
x,
y,
z,
u,
v,
w,
i,
 )     (lpEVI->fpGetTransform(a,f,d,N,O,p,q,x,y,z,u,v,w,i,b))

#define scal ( m,
x,
y,
z   )     (lpEVI->fp_scal(m,x,y,z))

Definition at line 24 of file DSTRUCT.H.

Referenced by RobotTransform(), and SetupStructures().

#define rotz ( m,
 )     (lpEVI->fp_rotz(m,a))

#define roty ( m,
 )     (lpEVI->fp_roty(m,a))

#define rotx ( m,
 )     (lpEVI->fp_rotx(m,a))

#define tram ( m,
a,
b,
 )     (lpEVI->fp_tram(m,a,b,c))

#define m4by4 ( a,
b,
 )     (lpEVI->fp_m4by4(a,b,c))

#define m4by1 ( m,
a,
b,
c,
x,
y,
z   )     (lpEVI->*fp_m4by1(m,a,b,c,x,y,z))

#define null_transform (  )     (lpEVI->fp_null_transform(m))

Definition at line 32 of file DSTRUCT.H.

Referenced by LoadMeshObject(), SetupStructures(), Skeletor(), SkToolDown(), and SkToolOn().

#define c4to4 ( a,
 )     (lpEVI->fp_c4to4(a,b))

Definition at line 33 of file DSTRUCT.H.

Referenced by EditObject(), InterpolateRobot(), LoadAnimationFile(), SetupStructures(), and Skeletor().

#define arbitrary_rotate ( a,
p,
q,
 )     (lpEVI->fp_arbitrary_rotate(a,p,q,m))

Definition at line 34 of file DSTRUCT.H.

Referenced by SetupStructures().

#define L_cross ( a,
b,
c,
 )     (lpEVI->fp_L_cross(a,b,c,d))

Definition at line 36 of file DSTRUCT.H.

Referenced by SetupStructures().

#define DrawPerspectiveView ( i,
j,
d,
w,
 )     (lpEVI->fpDrawPerspectiveView(i,j,d,w,p))

Definition at line 37 of file DSTRUCT.H.

Referenced by PerspectiveView0(), and SetupStructures().

#define CreateNode ( void   )     (lpEVI->fpCreateNode())

#define CreateCostume ( n,
i,
 )     (lpEVI->fpCreateCostume(n,i,j))

#define CreateSky ( n,
i,
 )     (lpEVI->fpCreateSky(n,i,j))

#define CreateSize ( n,
i,
 )     (lpEVI->fpCreateSize(n,i,j))

#define CreateAlign ( n,
i,
 )     (lpEVI->fpCreateAlign(n,i,j))

#define CreatePosition ( n,
i,
 )     (lpEVI->fpCreatePosition(n,i,j))

#define DeleteNode (  )     (lpEVI->fpDeleteNode(n))

#define DeleteCostume ( n,
 )     (lpEVI->fpDeleteCostume(n,i))

#define SetNumberOfFrames (  )     (lpEVI->fpSetNumberOfFrames(n))

Definition at line 48 of file DSTRUCT.H.

Referenced by _ExternalPreset(), SetupStructures(), and StartDefault().

#define SelectFileName ( i,
f,
d,
ff,
t,
 )     (lpEVI->fpChooseFile(i,f,d,ff,t,w))

#define ChooseFile ( i,
f,
d,
ff,
t,
 )     (lpEVI->fpChooseFile(i,f,d,ff,t,w))

Definition at line 51 of file DSTRUCT.H.

Referenced by _Export().

#define SetColour ( c,
t,
 )     (lpEVI->fpChooseColour(c,t,w))

Definition at line 53 of file DSTRUCT.H.

Referenced by BozoDlgProc(), SetSfxColour(), and SetupStructures().

#define CentreDlgOnC (  )     (lpEVI->fpCentreDlgOnC(a))

Definition at line 54 of file DSTRUCT.H.

#define CentreDlgOnS (  )     (lpEVI->fpCentreDlgOnS(a))

Definition at line 55 of file DSTRUCT.H.

Referenced by DlgProc(), DlgProcScale(), and DlgProcSettings().

#define ChooseColour ( c,
t,
 )     (lpEVI->fpChooseColour(c,t,w))

Definition at line 56 of file DSTRUCT.H.

#define LoadMeshObject ( f,
o,
v,
c,
 )     (lpEVI->fpLoadMeshObject(f,o,v,c,r))

#define AppendFileExtension ( a,
 )     (lpEVI->fpAppendFileExtension(a,b))

#define RequestNumEntry ( v,
n,
x,
t,
 )     (lpEVI->fpRequestNumEntry(v,n,x,t,m))

#define SelectNodeID (  )     (lpEVI->fpSelectNodeID(w))

Definition at line 63 of file DSTRUCT.H.

Referenced by GetActorsID(), and SetupStructures().


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