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Defines | |
#define | DLG_FIREBALL 100 |
#define | DLG_FIREBALL_NOISESCALE 101 |
#define | DLG_FIREBALL_FLAMES 102 |
#define | DLG_FIREBALL_TYPE1 103 |
#define | DLG_FIREBALL_TYPE2 104 |
#define | DLG_FIREBALL_TYPE3 105 |
#define | DLG_FIREBALL_SETID 106 |
#define | DLG_FIREBALL_NAME 107 |
#define | DLG_FIREBALL_REGULARITY 108 |
#define | DLG_FIREBALL_SAMPLES 109 |
#define | DLG_FIREBALL_RADIUSMULTIPLIER 110 |
#define | DLG_FIREBALL_DENSITY 111 |
#define | DLG_FIREBALL_STRETCH 112 |
#define | DLG_FIREBALL_COLOUR1 113 |
#define | DLG_FIREBALL_COLOUR2 114 |
#define | DLG_FIREBALL_COLOUR3 115 |
#define | DLG_FIREBALL_SMOKE 116 |
#define | DLG_FIREBALL_EXPLODE 117 |
#define | DLG_BITMAP 1000 |
#define | DLG_IMAGE 1001 |
#define DLG_FIREBALL 100 |
#define DLG_FIREBALL_NOISESCALE 101 |
Definition at line 27 of file FIREBALL.H.
#define DLG_FIREBALL_FLAMES 102 |
Definition at line 28 of file FIREBALL.H.
#define DLG_FIREBALL_TYPE1 103 |
Definition at line 29 of file FIREBALL.H.
#define DLG_FIREBALL_TYPE2 104 |
Definition at line 30 of file FIREBALL.H.
#define DLG_FIREBALL_TYPE3 105 |
Definition at line 31 of file FIREBALL.H.
#define DLG_FIREBALL_SETID 106 |
Definition at line 32 of file FIREBALL.H.
#define DLG_FIREBALL_NAME 107 |
Definition at line 33 of file FIREBALL.H.
#define DLG_FIREBALL_REGULARITY 108 |
Definition at line 34 of file FIREBALL.H.
#define DLG_FIREBALL_SAMPLES 109 |
Definition at line 35 of file FIREBALL.H.
#define DLG_FIREBALL_RADIUSMULTIPLIER 110 |
Definition at line 36 of file FIREBALL.H.
#define DLG_FIREBALL_DENSITY 111 |
Definition at line 37 of file FIREBALL.H.
#define DLG_FIREBALL_STRETCH 112 |
Definition at line 38 of file FIREBALL.H.
#define DLG_FIREBALL_COLOUR1 113 |
Definition at line 39 of file FIREBALL.H.
#define DLG_FIREBALL_COLOUR2 114 |
Definition at line 40 of file FIREBALL.H.
#define DLG_FIREBALL_COLOUR3 115 |
Definition at line 41 of file FIREBALL.H.
#define DLG_FIREBALL_SMOKE 116 |
Definition at line 42 of file FIREBALL.H.
#define DLG_FIREBALL_EXPLODE 117 |
Definition at line 43 of file FIREBALL.H.
#define DLG_BITMAP 1000 |
Definition at line 45 of file FIREBALL.H.
#define DLG_IMAGE 1001 |
Definition at line 46 of file FIREBALL.H.