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Defines | |
#define | MODULE_LOADER 1 |
Functions | |
char * | R_GetEnv (char const *aa) |
void | ReplaceOneObjectFile (node *Np, object *Lop, char *NewName) |
void | ReplaceObjectFile (object *Lop, char *NewName) |
void | DeleteRamFile (short id, object *op) |
object * | ObjectExists (char *FileName, object *Oop, long *fileID) |
void | outlng_s (long lng, FILE *foo) |
unsigned char | getlon_s (long *val, FILE *f) |
unsigned char | getsht_s (FILE *f, short *val) |
unsigned char | getlon_H (HANDLE f, long *val) |
unsigned char | getsht_H (HANDLE f, short *val) |
short | LoadMeshObject (char *FileName, object *Op, short report, short check, short robot) |
short | LoadAnimationFile (char *filename, BOOL bUnpack) |
short | SaveAnimationFile (char *filename, BOOL backup) |
pathpoint * | LoadPath (short *pathtype, short *npathpoints, HWND parent) |
void | SaveAnimFile (node *Np) |
void | LoadAnimObject (node *Np, short firstframe, short lastframe, HWND parent) |
void | PackAnimationFile (void) |
void | UnpackAnimationFile (void) |
void | Save_UndoA (void) |
void | Restore_UndoA (void) |
void DeleteRamFile | ( | short | id, | |
object * | op | |||
) |
Definition at line 196 of file LOADER.C.
References Animator_OBJECT::bIKchain, Animator_AWIREFRAME::e, Animator_OBJECT::edges, FALSE, Animator_OBJECT::fileID, FirstNp, Animator_NODE::fobj, FreeNurbs(), Animator_OBJECT::in_ram, Animator_AWIREFRAME::Ne, Animator_OBJECT::nedges, Animator_NODE::next, Animator_OBJECT::next, Animator_OBJECT::nNurbs, Animator_AWIREFRAME::Np, Animator_OBJECT::npoints, Animator_OBJECT::nskeleton, Animator_OBJECT::Nurbs, Animator_AWIREFRAME::p, Animator_OBJECT::points, Animator_OBJECT::skeleton, Animator_OBJECT::skid, TempPath, Animator_OBJECT::w_frame, and X__Free.
Referenced by DeleteCostume(), and LoadMeshObject().
Definition at line 232 of file LOADER.C.
References Animator_OBJECT::fileID, FirstNp, Animator_NODE::fobj, Animator_OBJECT::name, Animator_NODE::next, and Animator_OBJECT::next.
Referenced by LoadMeshObject().