IK3D.C File Reference

Go to the source code of this file.

Defines

#define VECCOPY(a, b)   { b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; }
#define VECSUB(a, b, c)   { c[0]=a[0]-b[0]; c[1]=a[1]-b[1]; c[2]=a[2]-b[2];}
#define VECSUM(a, b, c)   { c[0]=a[0]+b[0]; c[1]=a[1]+b[1]; c[2]=a[2]+b[2];}
#define VECSCALE(a, b, c)   { c[0]=(a)*b[0]; c[1]=(a)*b[1]; c[2]=(a)*b[2];}
#define DOT(a, b)   ( (a[0]*b[0]) + (a[1]*b[1]) + (a[2]*b[2]) )
#define CROSS(v1, v2, r)
#define PI   3.1415926
#define PI2   PI/2

Functions

BOOL WINAPI DllMain (HANDLE hDLL, DWORD dwReason, LPVOID lpReserved)
BOOL _Xmodeler (HWND parent_window, HWND info_window, X__STRUCTURE *lpevi)


Define Documentation

#define VECCOPY ( a,
 )     { b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; }

Definition at line 37 of file IK3D.C.

#define VECSUB ( a,
b,
 )     { c[0]=a[0]-b[0]; c[1]=a[1]-b[1]; c[2]=a[2]-b[2];}

Definition at line 38 of file IK3D.C.

#define VECSUM ( a,
b,
 )     { c[0]=a[0]+b[0]; c[1]=a[1]+b[1]; c[2]=a[2]+b[2];}

Definition at line 39 of file IK3D.C.

#define VECSCALE ( a,
b,
 )     { c[0]=(a)*b[0]; c[1]=(a)*b[1]; c[2]=(a)*b[2];}

Definition at line 40 of file IK3D.C.

#define DOT ( a,
 )     ( (a[0]*b[0]) + (a[1]*b[1]) + (a[2]*b[2]) )

Definition at line 41 of file IK3D.C.

#define CROSS ( v1,
v2,
 ) 

Value:

{ \
                          r[0] = (v1[1]*v2[2]) - (v2[1]*v1[2]);  \
                          r[1] = (v1[2]*v2[0]) - (v1[0]*v2[2]);  \
                          r[2] = (v1[0]*v2[1]) - (v2[0]*v1[1]);  \
                         }

Definition at line 42 of file IK3D.C.

#define PI   3.1415926

Definition at line 49 of file IK3D.C.

#define PI2   PI/2

Definition at line 53 of file IK3D.C.


Function Documentation

BOOL WINAPI DllMain ( HANDLE  hDLL,
DWORD  dwReason,
LPVOID  lpReserved 
)

Definition at line 802 of file IK3D.C.

References DLL_PROCESS_ATTACH, DLL_PROCESS_DETACH, and hThisInstance.

BOOL _Xmodeler ( HWND  parent_window,
HWND  info_window,
X__STRUCTURE lpevi 
)

Definition at line 816 of file IK3D.C.


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