IK3D.C File Reference
Go to the source code of this file.
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Defines |
#define | VECCOPY(a, b) { b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; } |
#define | VECSUB(a, b, c) { c[0]=a[0]-b[0]; c[1]=a[1]-b[1]; c[2]=a[2]-b[2];} |
#define | VECSUM(a, b, c) { c[0]=a[0]+b[0]; c[1]=a[1]+b[1]; c[2]=a[2]+b[2];} |
#define | VECSCALE(a, b, c) { c[0]=(a)*b[0]; c[1]=(a)*b[1]; c[2]=(a)*b[2];} |
#define | DOT(a, b) ( (a[0]*b[0]) + (a[1]*b[1]) + (a[2]*b[2]) ) |
#define | CROSS(v1, v2, r) |
#define | PI 3.1415926 |
#define | PI2 PI/2 |
Functions |
BOOL WINAPI | DllMain (HANDLE hDLL, DWORD dwReason, LPVOID lpReserved) |
BOOL | _Xmodeler (HWND parent_window, HWND info_window, X__STRUCTURE *lpevi) |
Define Documentation
#define VECCOPY |
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{ b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; } |
#define VECSUB |
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{ c[0]=a[0]-b[0]; c[1]=a[1]-b[1]; c[2]=a[2]-b[2];} |
#define VECSUM |
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{ c[0]=a[0]+b[0]; c[1]=a[1]+b[1]; c[2]=a[2]+b[2];} |
#define VECSCALE |
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{ c[0]=(a)*b[0]; c[1]=(a)*b[1]; c[2]=(a)*b[2];} |
#define DOT |
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( (a[0]*b[0]) + (a[1]*b[1]) + (a[2]*b[2]) ) |
#define CROSS |
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r |
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Value:
{ \
r[0] = (v1[1]*v2[2]) - (v2[1]*v1[2]); \
r[1] = (v1[2]*v2[0]) - (v1[0]*v2[2]); \
r[2] = (v1[0]*v2[1]) - (v2[0]*v1[1]); \
}
Definition at line 42 of file IK3D.C.
Function Documentation
BOOL WINAPI DllMain |
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HANDLE |
hDLL, |
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DWORD |
dwReason, |
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LPVOID |
lpReserved | |
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BOOL _Xmodeler |
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HWND |
parent_window, |
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HWND |
info_window, |
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X__STRUCTURE * |
lpevi | |
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