LISTS.H

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00001 /* file LISTS.H   lists of local names  used for resources */
00002 
00003 #define N_OBJECTTYPELIST 12
00004 
00005 #ifdef MODULE_ANIMATE
00006 char *internal_effect_list[]={"build.dll","unbuild.dll","buildto.dll",
00007                               "wave.dll","modulate.dll","squash.dll",
00008                                "warp.dll","spring.dll","shake.dll"};
00009 char  *ObjectTypeList[]={
00010   NULL,NULL,NULL,NULL,NULL,NULL,
00011   NULL,NULL,NULL,NULL,NULL,NULL
00012 };
00013 
00014 int ObjectTypeListID[]={
00015    IDX_MISC_MODEL,
00016    IDX_MISC_PATH,
00017    IDX_MISC_TARGET,
00018    IDX_MISC_GROUND,
00019    IDX_MISC_LIGHT,
00020    IDX_MISC_MORPH,
00021    IDX_MISC_CSG,
00022    IDX_MISC_SKY,
00023    IDX_MISC_ROBOT,
00024    IDX_MISC_CAMERA,
00025    IDX_MISC_XIPC,
00026    IDX_MISC_DIRECTOR
00027 };
00028 
00029 int ObjectTypeListOrder[]={NORMAL,PATH,TARGET,GROUND,LIGHT,ANIMOBJ,PARTICLE,
00030                            SKY,ROBOT,CAMERA,IMAGEP,DIRECTOR};
00031 int ObjectBitmapIdList[]={
00032              IDBM_A_MODEL,IDBM_A_PATH,IDBM_A_TARGET,IDBM_A_GROUND,IDBM_A_LIGHT,
00033              IDBM_A_ANIOBJ,IDBM_A_CSG,IDBM_A_SKY,IDBM_A_ROBOT,IDBM_A_CAMERA,
00034              IDBM_A_IMAGEP,IDBM_A_DIRECTOR};
00035 int ObjectSmallBitmapIdList[]={
00036              IDBM_S_MODEL,IDBM_S_PATH,IDBM_S_TARGET,IDBM_S_GROUND,IDBM_S_LIGHT,
00037              IDBM_S_ANIOBJ,IDBM_S_CSG,IDBM_S_SKY,IDBM_S_ROBOT,IDBM_S_CAMERA,
00038              IDBM_S_IMAGEP,IDBM_S_DIRECTOR};
00039 char  *GroundTextList[] = {
00040   NULL,NULL,NULL,NULL,NULL,NULL,
00041   NULL,NULL,NULL,NULL,NULL
00042 };
00043 
00044 int GroundTextureListID[]={
00045    IDX_MISC_COLORED,
00046    IDX_MISC_WAVE,
00047    IDX_MISC_RIPPLES,
00048    IDX_MISC_OCEAN,
00049    IDX_MISC_CHECKER,
00050    IDX_MISC_GRID,
00051    IDX_MISC_STRIPES,
00052    IDX_MISC_DOTS,
00053    IDX_MISC_CROSSES,
00054    IDX_MISC_BRICK,
00055    IDX_MISC_ROUGH
00056 };
00057 
00058 short NoGroundTexts = 11;
00059 
00060 #else
00061 extern char  *internal_effect_list[];
00062 extern char  *ObjectTypeList[];
00063 extern int   ObjectTypeListID[];
00064 extern int   ObjectTypeListOrder[];
00065 extern int   ObjectBitmapIdList[];
00066 extern int   ObjectSmallBitmapIdList[];
00067 extern char  *GroundTextList[];
00068 extern int   GroundTextureListID[];
00069 extern short NoGroundTexts;
00070 #endif

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