Go to the source code of this file.
Defines | |
#define | MODULE_READER |
Functions | |
void | FreeFrameObjects (void) |
void | FreeAllObjects (void) |
int | GetCommand (long firstframe, long frame, long nAnimStart, char *outfile_root) |
Variables | |
FILE * | CF |
short | End_of_animation |
BOOL | bKeepObjectsInRAM |
This is an important flag - it tell the renderer that any object loaded from a stript file is to be held in memory and used in subsequent frames, instead of freeing all models at the end of a frame and loading them again for every frame in which they are used. |
#define MODULE_READER |
Definition at line 8 of file LOADSCPT.C.
short End_of_animation |
BOOL bKeepObjectsInRAM |
This is an important flag - it tell the renderer that any object loaded from a stript file is to be held in memory and used in subsequent frames, instead of freeing all models at the end of a frame and loading them again for every frame in which they are used.
Definition at line 22 of file RENDER.C.
Referenced by render().