light_fsb.h

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00001 //FILE light_fsb.h  in folder RENDER2
00002 
00010 typedef struct Renderer_SCREENBUFFER_tag {
00011  unsigned char R,  
00012                G,  
00013                B,  
00014                A;  
00015 } fullscreenbuffer;
00016 
00024 typedef struct Renderer_LIGHT_tag{
00025         vector pin;
00026         vector p,  
00029                d;  
00030         double dot1,    
00031                falloff,
00032                dPhi,
00033                dTheta,
00034                dAlpha,
00035                cone1,
00036                cone2,
00037                dot2,
00038                internal_size,
00039                scale;
00040         short type,AnimatorID;
00041         float *shadow_buffer;
00042         double shadow_transform[4][4];
00043         unsigned char color[3],internal_type,*object_buffer;
00044         long *face_buffer;
00045         double Ire,Igr,Ibl,Intensity; 
00046         BOOL   dc;                    
00047         double dc_c,dc_l,dc_q;        
00048         float *atmospheric_shadow_buffer;
00049 } light;

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