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Frequently Asked Questions (FAQ)

Table of Contents

Introduction

This FAQ describes how to checkout a working copy of OpenFX, and answer any common questions that arise.

What is OpenFX?

OpenFX is a suite of advanced 3D modeling, animation and rendering tools. It was developed by Stuart Ferguson and was initially known as SoftF/X. He kindly made the decision to Open Source the project and it was renamed OpenFX.

Obtaining OpenFX

Edither down load the installer or get the code and build from source.

Requirements

Windows 95/98/2000/XP/Vista/7/8

Building OpenFX from source

Compilation is done using the Visual Studio Solution files.

To compile OpenFX, simply open openfx.sln in the main folder, all the other parts of OpenFX, plugins, post-process effects, etc. will have solution files in their approriate folders. The solution files are designed for Visual studio 2003. They will automatically upgrade to Visual Studio 2005 2008 2010 or 2012 if you have these build tools. It should be possible to build OpenFX using a different compiler if you write your own makefiles.

How do I develop plug-in textures or animation effects of image post-processors?

There are full tutorial documents for all the OpenFX plugin types available on the Developer page.

Is the source code documented?

The source code is documented using DOXYGEN. The DOXYGEN documention can be obtained from the Developer page.

Contacting us

Should you have any questions (and you should!), your first port of call should be the user and dev mailing lists. You can also e-mail the core development team at Core.