|Resources||serving the OpenFX community... >>|
|Update||Developer documentation coming... >>|
This section will provide many resources for the OpenFX community, such as sample models, animation files, tutorials and other tips and tricks.
Developers! Please see the pages of resources especially for developers. Developer's Documentation
Many of the algorithms and concepts used in OpenFX are explained in great details in one of our books. The websites of the books provide a wide range of 3D graphics resources.
Visit the websites fot the books:
Reference documents in PDF format and worked examples
Use the Rubber Bones as a Modelling Tool or for Mesh Skinning with a Robot Actor. This page is taken from the manual:
Get to grips with the basics of the 3D interface:
How OpenFX approaches its task of animation and modelling:
How to optimise the OpenFX software ray-tracing renderer (and how the optimisation is done:
Using particles is a powerful technique of rendering fire, cloud, water. This document describes how to use OpenFX's particle actor:
In the animator module character animation is performed using robot actors. This document describes how to manipulate the poses of the robot actor:
OpenFX is the ideal software to model characters and character animation sequences for use in the Virtools virtual reality environment authoring system.:
You can download a document that covers some basic exercises in OpenFX use. The document is available in PDF format from:
The plugin library repository is now up. This contains a list of plugins available which can be installed to enhance the feature set of OpenFX. Note that these are all optional. For a list of plugins included in the official OpenFX distribution, please visit the plugins page.
A description of the shortcut keys available in OpenFX has been kick-started by Keith Kelly. These describe what keys are bound to actions in OpenFX and how they are affected by the Shift, Alt and Ctrl modifier keys.
Image map packages
Our image map packages contain image maps useful for your animations and models. Image maps are images placed on the surface of polygons to add detail without increasing the computation that has to be performed when rendering an image.
Old resourcesYou can also download copies of the older manuals as printer-friendly PDFs below: