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Shortcuts for Designer

Contributed By Keith Kelly



Function Keys Single Letter Shortcuts
F1Bring up the help menu for the current programDDraw
F2Move 3D cursor to nearest vertexGGrid
F3Move 3D cursor to the centroid of the selected vertexesMMove
F4Reset Quad view windows; Shift-F4 for Single ViewPPan
F5Show/Hide EdgesQObject Selector
F6Show/Hide Joins (the edges between hidden and visible vertexes)RRotate
F7Shape DialogSScale
F8Material DialogVVertex Selector
F9Crosswire/Crosshair Cursor ToggleZZoom
F10(No action)+Zoom In
F11Hide OpenGL Shading View-Zoom Out
F12Quick Render  

Hotkeys

Ctrl+ASelect AllCtrl+MMirrorCtrl+VSubdivide
Ctrl+BBuild Bezier CurvesCtrl+NNew ModelCtrl+WViewer
Ctrl+DDeselect AllCtrl+OOpen ModelCtrl+XDelete Edge
Ctrl+EExtrudeCtrl+PPrintCtrl+ZUndo
Ctrl+FFill To CursorCtrl+QQuitShift+APose
Ctrl+GSnap To GridCtrl+RRenderShift+SSwap Selected
Ctrl+HHide SelectedCtrl+SSave
Ctrl+LLatheCtrl+UReveal Hidden

Tools Related Shortcuts

Remember, Look on the bottom-left of the screen for helpful hints.

Object Selector - If you hold the ctrl key while clicking near a vertex, you can place the 3D cursor without (de)selecting any objects.

Vertex Selector Tool - Holding down shift will allow you to lasso vertexes. Holding down ctrl will make the selection marquee a circle. Holding down alt, even if you are holding down shift or ctrl at the time, will make the tool deselect instead of select.

Selection Marquee Tool - Holding down shift will allow you to lasso vertexes. Holding down ctrl will make the selection marquee a circle. Double clicking this icon turns it into Deselection Marquee Tool.

Pan - Double clicking this icon makes the view center on the 3D cursor.

Zoom - Double clicking this icon will adjust the view to fit everything in it.

Move - Double clicking this icon will bring up a dialogue box that can be used to move the selection in any direction by a specified amount of units. Using the arrow keys allows you to move the selection one pixel at a time. Using shift and the arrow keys will move the selection 5 pixels at a time.

Rotate - This is similar to move. Double clicking this icon will bring up a dialogue box that can be used to rotate the selection by a specific degree. Using the arrow keys allows you to rotate the selection one degree at a time. Using shift and the arrow keys will rotate the selection 5 degrees at a time.

Scale - Double click to bring up the scale dialog. Hold shift to scale in Y. Hold ctrl to scale in Z. Hold alt to scale in X.

Draw/Plot - Double click to switch between draw and plot. Holding shift will keep the lines going in a direction that is a multiple of 45. Hold the ctrl key to stop vertices from being selected while you reposition the 3D cursor. Hold the Alt key while you click to start a new curve. Note that you can draw off an existing vertex by clicking on it first. To use plot hold down the left mouse button to position the vertex then click the right to place a vertex.

Bend - Double click to use the Form tool.

Shape - Use F7 for a more detailed version of this button.

Render - CTRL-R does the same thing.