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step 6 Step 6

A blue/white flame moving in front of the camera.

step 7 Step 7

Fluid flowing out of a pipe, use droplet texture. And a LOT of particles. No variability and the same particle size at start and end of their lifetime.

step 8 Step 8

A smokey fire, use darker colours. Gravity is reversed at the end so that the smoke forms a cloud before fading away.

step 9 Step 9

A starfield drifting past the camera. Simulated by a strong gravity force towards the camera. The particles do not change colour.



Download resource files here. When available.

Tutorial written by Stuart

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