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Step 6
A blue/white flame moving in front of the camera.
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Step 7
Fluid flowing out of a pipe, use droplet texture. And a LOT of particles. No variability and the same particle size at start and end of their lifetime.
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Step 8
A smokey fire, use darker colours. Gravity is reversed at the end so that the smoke forms a cloud before fading away.
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Step 9
A starfield drifting past the camera. Simulated by a strong gravity force towards the camera. The particles do not change colour.
Download resource files here. When available.
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Tutorial written by Stuart
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