Renderer_AXIS_tag Struct Reference
[Renderer]
Detailed Description
An AXIS structure.
This structure defines an axis that may form part of a shader or image map .
Definition at line 247 of file RENDER.H.
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Data Fields |
vector | boin |
vector | bo |
| The Origin of the base vectors before and after transformation.
|
vector | buin |
vector | bu |
| The U axis base vectors before and after transformation.
|
vector | bvin |
vector | bv |
| The V axis base vectors before and after transformation.
|
vector | bn |
| Normal vector i.e. U x V.
|
double | tl |
| The length of the "bu" axis.
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double | tv |
| The length of the "bv" axis.
|
vector | bu_norm |
| Normalised versions of the vector.
|
vector | bv_norm |
| Normalised versions of the vector.
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Field Documentation
The Origin of the base vectors before and after transformation.
Definition at line 248 of file RENDER.H.
The U axis base vectors before and after transformation.
Definition at line 249 of file RENDER.H.
The V axis base vectors before and after transformation.
Definition at line 250 of file RENDER.H.
Normal vector i.e. U x V.
Definition at line 251 of file RENDER.H.
The length of the "bu" axis.
Definition at line 252 of file RENDER.H.
The length of the "bv" axis.
Definition at line 253 of file RENDER.H.
Normalised versions of the vector.
Definition at line 254 of file RENDER.H.
Normalised versions of the vector.
Definition at line 254 of file RENDER.H.
The documentation for this struct was generated from the following file: