Renderer_AXIS_tag Struct Reference
[Renderer]


Detailed Description

An AXIS structure.

This structure defines an axis that may form part of a shader or image map .

Definition at line 247 of file RENDER.H.


Data Fields

vector boin
vector bo
 The Origin of the base vectors before and after transformation.
vector buin
vector bu
 The U axis base vectors before and after transformation.
vector bvin
vector bv
 The V axis base vectors before and after transformation.
vector bn
 Normal vector i.e. U x V.
double tl
 The length of the "bu" axis.
double tv
 The length of the "bv" axis.
vector bu_norm
 Normalised versions of the vector.
vector bv_norm
 Normalised versions of the vector.

Field Documentation

Definition at line 248 of file RENDER.H.

The Origin of the base vectors before and after transformation.

Definition at line 248 of file RENDER.H.

Definition at line 249 of file RENDER.H.

The U axis base vectors before and after transformation.

Definition at line 249 of file RENDER.H.

Definition at line 250 of file RENDER.H.

The V axis base vectors before and after transformation.

Definition at line 250 of file RENDER.H.

Normal vector i.e. U x V.

Definition at line 251 of file RENDER.H.

double tl

The length of the "bu" axis.

Definition at line 252 of file RENDER.H.

double tv

The length of the "bv" axis.

Definition at line 253 of file RENDER.H.

Normalised versions of the vector.

Definition at line 254 of file RENDER.H.

Normalised versions of the vector.

Definition at line 254 of file RENDER.H.


The documentation for this struct was generated from the following file:

Generated on Sun Apr 27 14:20:19 2014 for OpenFX by  doxygen 1.5.6