Renderer_PARTICLESYSTEM_tag Struct Reference
[Renderer]
Detailed Description
Particle Actor srtucture.
This structure defines each particle actor's costume.
Definition at line 467 of file RENDER.H.
Field Documentation
Position orientation and size of the effect's bounding box.
Definition at line 468 of file RENDER.H.
Name defines parameters.
Definition at line 469 of file RENDER.H.
Position etc at start/interpolated step - used when 'spinning off'.
Definition at line 472 of file RENDER.H.
Transformation of particle system object.
Definition at line 476 of file RENDER.H.
to allow for dark and light particle systems
Definition at line 478 of file RENDER.H.
rate of creation per second
Definition at line 479 of file RENDER.H.
number of particles needed to accommodate the creation rate
Definition at line 480 of file RENDER.H.
location in array of effect iamge name (pair with Imagename)
Definition at line 481 of file RENDER.H.
frames along timeline - this gives the time of the effect
Definition at line 482 of file RENDER.H.
effect file name without path and .BMP
Definition at line 483 of file RENDER.H.
Paramers from the Animator.
Definition at line 485 of file RENDER.H.
gravity values
Definition at line 486 of file RENDER.H.
for bursting particle systesm
Definition at line 490 of file RENDER.H.
run particle system from its steady state
Definition at line 490 of file RENDER.H.
let the particles be independent of the movement of PS.
Definition at line 490 of file RENDER.H.
particle system's velocity - (to allow PS to move)
Definition at line 496 of file RENDER.H.
Morphing ratio.
Definition at line 497 of file RENDER.H.
Pointer to the particles in this particle system.
Definition at line 499 of file RENDER.H.
The name describes the purpose of these members.
Definition at line 509 of file RENDER.H.
The documentation for this struct was generated from the following file: