Renderer_SKELETON Struct Reference
[Renderer]


Detailed Description

Skeleton structure used in Renderer.

This structure is a version of the Skeleton tailored for the Renderer.

Definition at line 186 of file RENDER.H.


Data Fields

long id
 Identifies the bone.
vector p
vector pcopy
 Position of each joint in the skeleton.
double T [4][4]
double R [4][4]
double Q [4][4]
 The transformation applied to the bone (relatve to parent and absolute).
double bLength
double weight
double wrange
double wzone
 Blending weights for adjacent joints.

Field Documentation

long id

Identifies the bone.

Definition at line 187 of file RENDER.H.

Definition at line 188 of file RENDER.H.

Position of each joint in the skeleton.

Definition at line 188 of file RENDER.H.

double T[4][4]

Definition at line 189 of file RENDER.H.

double R[4][4]

Definition at line 189 of file RENDER.H.

double Q[4][4]

The transformation applied to the bone (relatve to parent and absolute).

Definition at line 189 of file RENDER.H.

double bLength

Definition at line 190 of file RENDER.H.

double weight

Definition at line 190 of file RENDER.H.

double wrange

Definition at line 190 of file RENDER.H.

double wzone

Blending weights for adjacent joints.

Definition at line 190 of file RENDER.H.


The documentation for this struct was generated from the following file:

Generated on Sun Apr 27 14:20:19 2014 for OpenFX by  doxygen 1.5.6