Renderer_SKELETON Struct Reference
[Renderer]
Detailed Description
Skeleton structure used in Renderer.
This structure is a version of the Skeleton tailored for the Renderer.
Definition at line 186 of file RENDER.H.
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Data Fields |
long | id |
| Identifies the bone.
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vector | p |
vector | pcopy |
| Position of each joint in the skeleton.
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double | T [4][4] |
double | R [4][4] |
double | Q [4][4] |
| The transformation applied to the bone (relatve to parent and absolute).
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double | bLength |
double | weight |
double | wrange |
double | wzone |
| Blending weights for adjacent joints.
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Field Documentation
Identifies the bone.
Definition at line 187 of file RENDER.H.
Position of each joint in the skeleton.
Definition at line 188 of file RENDER.H.
The transformation applied to the bone (relatve to parent and absolute).
Definition at line 189 of file RENDER.H.
Blending weights for adjacent joints.
Definition at line 190 of file RENDER.H.
The documentation for this struct was generated from the following file: