Renderer_TFACE_tag Struct Reference


Detailed Description

Polygonal face structure used by the Ray-tracer to trace a ray through the face used by ray tracing to allow subdivision subdivided scene.

Definition at line 69 of file vertex_face.h.


Data Fields

UNSIGNED V [3]
long o
 pointer to original object used in surface calculations
long f
 pointer to original face used in surface calculations
long x
 used for debuging
vector n
 normal used by ray-tracing

Field Documentation

UNSIGNED V[3]

Definition at line 70 of file vertex_face.h.

long o

pointer to original object used in surface calculations

Definition at line 71 of file vertex_face.h.

long f

pointer to original face used in surface calculations

Definition at line 72 of file vertex_face.h.

long x

used for debuging

Definition at line 73 of file vertex_face.h.

normal used by ray-tracing

Definition at line 74 of file vertex_face.h.


The documentation for this struct was generated from the following file:

Generated on Sun Apr 27 14:20:19 2014 for OpenFX by  doxygen 1.5.6