Renderer_TVERTEX_tag Struct Reference
[Renderer]


Detailed Description

Vertex structure used by ray-tracer.

This structure is used to define a vertex after transformation but in integer coordinates so that the optimisation stage of the ray-tracing renderer can distribute them uniquely to one side or the other of a subdivision plane. In addition, any vertices introduced by a split in a polygon will add to the count of These vertex structures. Sructure for each ray tracing vertex

Definition at line 59 of file vertex_face.h.


Data Fields

ivector ip
 integer vertex coordinates

Field Documentation

integer vertex coordinates

Definition at line 60 of file vertex_face.h.

Referenced by buildBST().


The documentation for this struct was generated from the following file:

Generated on Sun Apr 27 14:20:19 2014 for OpenFX by  doxygen 1.5.6