Renderer_VERTEX Struct Reference
[Renderer]


Detailed Description

Vertex structure.

This structure is used to define a vertex in the Renderer module.

Definition at line 9 of file vertex_face.h.


Data Fields

vector p
 structure for each vertex
ivector ip
 integer vertex coordinates
double u
double v
 texture coordinates
double x
double y
 screen location pixel space
vector pskp
vector pskc
 point for skeleton morph
BOOL bskp
BOOL bskc
 this skeleton approx is OK

Field Documentation

structure for each vertex

< real position 3D space

Definition at line 10 of file vertex_face.h.

integer vertex coordinates

Definition at line 11 of file vertex_face.h.

double u

Definition at line 12 of file vertex_face.h.

double v

texture coordinates

Definition at line 12 of file vertex_face.h.

double x

Definition at line 13 of file vertex_face.h.

double y

screen location pixel space

Definition at line 13 of file vertex_face.h.

Definition at line 14 of file vertex_face.h.

point for skeleton morph

Definition at line 14 of file vertex_face.h.

BOOL bskp

Definition at line 15 of file vertex_face.h.

BOOL bskc

this skeleton approx is OK

Definition at line 15 of file vertex_face.h.


The documentation for this struct was generated from the following file:

Generated on Sun Apr 27 14:20:19 2014 for OpenFX by  doxygen 1.5.6