This structure is used to define a vertex in the Renderer module.
Definition at line 9 of file vertex_face.h.
Data Fields | |
vector | p |
structure for each vertex | |
ivector | ip |
integer vertex coordinates | |
double | u |
double | v |
texture coordinates | |
double | x |
double | y |
screen location pixel space | |
vector | pskp |
vector | pskc |
point for skeleton morph | |
BOOL | bskp |
BOOL | bskc |
this skeleton approx is OK |
double u |
Definition at line 12 of file vertex_face.h.
double v |
double x |
Definition at line 13 of file vertex_face.h.
double y |
Definition at line 14 of file vertex_face.h.
BOOL bskp |
Definition at line 15 of file vertex_face.h.
BOOL bskc |