pstruct.h

Go to the documentation of this file.
00001 /* --
00002 OpenFX version 2.0 - Modelling, Animation and Rendering Package
00003 Copyright (C) 2000 - 2007 OpenFX Development Team
00004 -- */
00005 
00006 /* file PSTRUCT.H   for external animation effects                          */
00007 /*                                                                          */
00008 /* Defines and structure member definitions required by external effects    */
00009 
00010 
00011 #define double float    /*      The renderer uses FLOAT real numbers        */
00012 typedef double vector[3];
00013 
00014 /* Must use WINDOWS own memory allocation scheme for windows NT             */
00015 
00016 #include "..\common\mem.h"
00017 
00018 typedef float Svertex[3]; /* structure for preview vertex positions         */
00019 
00020 // for renderer using > 65536 vertices
00021 
00022 #define UNSIGNED long 
00023 typedef long ivector[3];
00024 
00025 #include "..\render2\vertex_face.h"
00026 
00027 #include "sfxinfo.h"    /* main SFX info structure                          */
00028 
00029 #include "..\animate\memory.h" /* for memory definition                     */
00030 #include "..\animate\memdef.h" /* local names                               */
Generated on Tue Jan 28 06:18:29 2014 for OpenFX by  doxygen 1.6.3