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step 6 Step 6

From the original file we'll produce two. One for the bottle and lid and the other for the liquid. Copy the original file and open it, delete the lid and bottle objects and select the liquid. In the Actions menu select Duplicate, click ok. Now we have a copy of the liquid object. Double click on the scale icon and reduce it in all axis to .99 click on scale vertices and scale from center. Now flip the normals using Actions > Reverse and change the material to this example. Save this file as liquid. Open the original file, delete the liquid and save the file as bottle.
step 7 Step 7

Create a new file for the backdrop object .Using a single extruded polygon and assign the plate plugin as a texture. Set the Scale for X, Y, Z to 3.0, don't select dirty plate and have colour variation as 0.0. Save this as wall.
step 8 Step 8

In animator load the bottle and liquid model. If they appear in different places select one at a time, double click the move icon and set the X, Y, Z to 0,0,0. Load the wall object and position as opposite. This scene has been light with a spot light for the refraction surfaces and a general omni light. A ground object forms the floor and a sky object set to gradient of pale blue / light yellow.

Play with the lighting and sky to get the best balance of colour and shadows.
step 9 Step 9

Render the scene with trace reflection and trace shadows and trace glass on. Be warned this does take a long time, so go make yourself a cup of tea and sit back.

Download resource files here.

Tutorial written by Andrew Heyworth

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