FBOs...
Using Framebuffer Objects (FBOs) and P-buffers in OpenGL. This
document describes how to set-up and use a FBO with an attached
Renderbuffer to allow off-screen rendering of dimensions larger
than the desktop screen.
GLUT examples...
How to configure a minimilist OpenGL program and built it on all
desktop platforms. This document accompanies the GLUT example
code on the download page. It also covers the use of OpenGL in
core mode and in compatibility mode, ofr OpenGL versions 1.0 and
version 3.3 and later.
Android NDK example...
This document provides more details about the example used to
demonstrate how to use OpenGLES within the frameork of the
Android Native Development Kit.
Web only content
The second editionl containa some significant web-only content.