Renderer_OBJECT_tag Struct Reference
[Renderer]
Detailed Description
In Renderer this "Object" structure defines a MESH model.
This structure defines an object (model) in the scene. It corresponds to an Actor's Costume in the Animator
Definition at line 519 of file RENDER.H.
Field Documentation
Used to indicate object already loaded.
Definition at line 520 of file RENDER.H.
Coordinate of centre (hold point of object - relative to local coords).
Definition at line 521 of file RENDER.H.
The object's base axis.
Definition at line 522 of file RENDER.H.
Pointers to the vertices of the Object and a backup used to restore for next frame.
Definition at line 524 of file RENDER.H.
Objects list of faces with back up.
Definition at line 525 of file RENDER.H.
Ray-Tracing vertices for tracing ray through the scene.
Definition at line 526 of file RENDER.H.
ray-Tracing list of faces for traversing the octree
Definition at line 527 of file RENDER.H.
Points vertices in object at their skeleton connection.
Definition at line 528 of file RENDER.H.
The object's skeleton.
Definition at line 529 of file RENDER.H.
Materials used in object.
Definition at line 530 of file RENDER.H.
Image maps (textures) used in the object.
Definition at line 531 of file RENDER.H.
Nurbs in model.
Definition at line 532 of file RENDER.H.
Numbers of elements in key structures.
Definition at line 533 of file RENDER.H.
Number of vetices etc in the backup of this object.
Definition at line 538 of file RENDER.H.
Bounds for this object when projected onto output framebuffer.
Definition at line 539 of file RENDER.H.
Transformation applied to this object and its inverse.
Definition at line 540 of file RENDER.H.
position in the animation of the center of the object
Definition at line 541 of file RENDER.H.
Used for interpolation between keyframes.
Definition at line 544 of file RENDER.H.
Object specific ambient light value.
Definition at line 544 of file RENDER.H.
Is the object visible.
Definition at line 546 of file RENDER.H.
Effect applied to the Object.
Definition at line 546 of file RENDER.H.
Render in wireframe (not used now).
Definition at line 549 of file RENDER.H.
Shadow flags for object.
Definition at line 550 of file RENDER.H.
ID used by Animator for this object.
Definition at line 551 of file RENDER.H.
Parameters for any deformation effect to be applied.
Definition at line 552 of file RENDER.H.
what file was the model loaded from (this is used as an identifer Key for instancing
Definition at line 553 of file RENDER.H.
The documentation for this struct was generated from the following file: