Here is a list of all struct and union fields with links to the structures/unions they belong to:
- l
: Designer_SKELETON_tag
- L_Alfa
: THD_tag
- L_Blue
: THD_tag
- L_Green
: THD_tag
- L_Red
: THD_tag
- last
: Animator_PATHEDITCONTROL_tag
, Designer_SKELETON_tag
, Designer_NURBS_tag
, Animator_SKY
, Animator_DIRECTOR_tag
, Animator_OBJECT
, Animator_XIP_tag
, Animator_POSITION
, Animator_ALIGN
, Animator_PATHPOINT
, Animator_SIZE
, Animator_NODE
- last_ATM_font
: ATM_STRUCTURE_tag
- last_frame
: XIP_RENDER_tag
, Renderer_XIMAGE_tag
- lastframe
: Animator_SKY
, Animator_DIRECTOR_tag
, Animator_OBJECT
, Animator_POSITION
, Animator_ALIGN
, Animator_SIZE
- left
: Designer_RFACE
, Renderer_FACE
- len
: Designer_SKELETON_tag
- len_last
: Designer_SKELETON_tag
- length
: Designer_PRIMITIVE_tag
- lengthx
: Renderer_GROUND_tag
- lengthy
: Renderer_GROUND_tag
- lf
: TTF_STRUCTURE_tag
- life
: Animator_PARTICLESYSTEM_tag
, Renderer_PARTICLESYSTEM_tag
- light_intensity
: Animator_OBJECT
- Lights
: Renderer_XIMAGE_tag
- lighttype
: Animator_OBJECT
- LL_Alfa
: THD_tag
- LL_Blue
: THD_tag
- LL_Green
: THD_tag
- LL_Red
: THD_tag
- LoadNextBitmap()
: CPushPinBitmapSet
- Lock
: Designer_IMAGEMAP_tag
- lpAni
: X__MEMORY_MANAGERtag
- lParam
: Animator_SKELETON
, Designer_SKELETON_tag
- lpMod
: X__MEMORY_MANAGERtag
- lr
: Designer_PRIMITIVE_tag
- ltime
: Animator_SFXINFO_tag