Here is a list of all struct and union fields with links to the structures/unions they belong to:
- v
: Animator_SKELETON
, Animator_OBJECT
, Designer_SKELETON_tag
, Renderer_VERTEX
- V
: Designer_RFACE
- v
: Designer_NURBSSurfSample_tag
- V
: Designer_EDGE_tag
, Designer_FACE_tag
- v
: Simplify_VTYADJ
, Renderer_NurbsSurfSample_tag
- V
: Renderer_FACE
, Renderer_TFACE_tag
- v
: Renderer_PARTICLE_tag
- v_length
: X__SHADERtag
- v_scale
: Designer_NURBSProperties_tag
, Renderer_NurbsProperties_tag
, Animator_NurbsProperties_Tag
- valpha
: Animator_PARTICLESYSTEM_tag
, Renderer_PARTICLESYSTEM_tag
- Vbackup
: Renderer_OBJECT_tag
- Vbase
: Designer_OBJECT
, Renderer_OBJECT_tag
- Vc
: Designer_BEZIER_CURVE_tag
- vColorEnd
: Renderer_PARTICLESYSTEM_tag
- vColorStart
: Renderer_PARTICLESYSTEM_tag
- vColorVar
: Renderer_PARTICLESYSTEM_tag
- Vcolour
: Designer_PREFERENCES_tag
- vcolour
: Animator_PARTICLESYSTEM_tag
, Renderer_PARTICLESYSTEM_tag
- vel
: Renderer_PARTICLESYSTEM_tag
- version
: Designer_RAMIMAGE_tag
, Designer_IMAGEMAP_tag
, Designer_XSHADER_tag
, Designer_SURFACEMATERIAL_tag
, X__STRUCTUREtag
, Renderer_XIMAGE_tag
, X__SHADERtag
, Animator_SFXDATA_tag
, Animator_SFXINFO_tag
, ANI_STRUCTURE_tag
- vGravityEnd
: Renderer_PARTICLESYSTEM_tag
- vGravityStart
: Renderer_PARTICLESYSTEM_tag
- ViewPoint
: Renderer_XIMAGE_tag
- ViewTransform
: Renderer_XIMAGE_tag
- vIKlock
: Animator_SKELETON
- vIKmax
: Animator_SKELETON
- vIKmin
: Animator_SKELETON
- visibility
: Renderer_OBJECT_tag
- vlife
: Animator_PARTICLESYSTEM_tag
, Renderer_PARTICLESYSTEM_tag
- vLocation
: Renderer_PARTICLESYSTEM_tag
- Vlock
: Designer_IMAGEMAP_tag
- vmax
: Animator_SFXINFO_tag
- vmin
: Animator_SFXINFO_tag
- Vp
: Designer_BEZIER_CURVE_tag
- vPrevLocation
: Renderer_PARTICLESYSTEM_tag
- vsize
: Animator_PARTICLESYSTEM_tag
, Renderer_PARTICLESYSTEM_tag
- vspeed
: Renderer_PARTICLESYSTEM_tag
, Animator_PARTICLESYSTEM_tag
- vTempVelocity
: Renderer_PARTICLESYSTEM_tag
- Vtracebase
: Renderer_OBJECT_tag
- vv
: Animator_SKELETON
, Renderer_FACE