Here is a list of all struct and union fields with links to the structures/unions they belong to:
- S
: Animator_PATHEDITCONTROL_tag
, Designer_IMAGEMAP_tag
- s
: Designer_IMAGEMAP_tag
- s_colour
: Designer_IMAGEMAP_tag
- sa
: Designer_FACEATTRIBS_tag
- SBackGroundColor
: GifFileType
- SBitsPerPixel
: GifFileType
- scale
: SfxPointReader
, SfxEdgeReader
, Renderer_LIGHT_tag
- scale_x
: Animator_SFXDATA_tag
- scale_y
: Animator_SFXDATA_tag
- scale_z
: Animator_SFXDATA_tag
- SColorMap
: GifFileType
- SColorResolution
: GifFileType
- scolour
: Designer_SURFACEMATERIAL_tag
, Renderer_MATL_tag
- Screen
: Renderer_XIMAGE_tag
- sdAlpha
: Renderer_PARTICLESYSTEM_tag
- sdPhi
: Renderer_PARTICLESYSTEM_tag
- sdTheta
: Renderer_PARTICLESYSTEM_tag
- selected
: Animator_VECTOR4tag
, VECTOR4_design_tag
, Designer_NURBS_tag
, Renderer_VECTOR4_tag
- SelectedCamera
: ANI_STRUCTURE_tag
- SelectedNode
: ANI_STRUCTURE_tag
- self_shadow
: Animator_OBJECT
, Renderer_OBJECT_tag
- SetScale()
: SfxPointReader
, SfxEdgeReader
- SfxBound()
: SfxBound
- SfxEdgeReader()
: SfxEdgeReader
- SfxPointReader()
: SfxPointReader
- sh
: Designer_FACEATTRIBS_tag
- shader
: Animator_NurbsProperties_Tag
, Designer_NURBSProperties_tag
, Renderer_NurbsProperties_tag
- Shader
: Designer_SURFACEMATERIAL_tag
- shaderID
: Renderer_SHADER_tag
, Renderer_MATL_tag
- shadow_buffer
: Renderer_LIGHT_tag
- shadow_buffer_size
: Renderer_XIMAGE_tag
- shadow_transform
: Renderer_LIGHT_tag
- SHeight
: GifFileType
- shiny
: Animator_NurbsProperties_Tag
, Designer_NURBSProperties_tag
, Renderer_NurbsProperties_tag
, Renderer_GROUND_tag
- show_select
: Animator_PREFERENCES_tag
, Designer_PREFERENCES_tag
- show_shadow
: Animator_OBJECT
, Renderer_OBJECT_tag
- si
: Designer_IMAGEMAP_tag
- sim
: Renderer_PARTICLESYSTEM_tag
- sima
: Renderer_PARTICLESYSTEM_tag
- size
: Animator_SFXDATA_tag
, Animator_RAMIMAGE_tag
, Designer_RAMIMAGE_tag
- size_end
: Animator_PARTICLESYSTEM_tag
, Renderer_PARTICLESYSTEM_tag
- size_start
: Renderer_PARTICLESYSTEM_tag
, Animator_PARTICLESYSTEM_tag
- skeleton
: Animator_OBJECT
- Skeleton
: Renderer_OBJECT_tag
- skid
: Animator_OBJECT
- Skids
: Renderer_OBJECT_tag
- sky_params
: Animator_SKY
- sky_params_file
: Animator_SKY
- sm
: Designer_FACEATTRIBS_tag
- smooth
: Designer_PRIMITIVE_tag
- smoothing
: Animator_NurbsProperties_Tag
, Designer_NURBSProperties_tag
, Renderer_NurbsProperties_tag
- sp
: Designer_NURBS_tag
, Designer_VERTEX_tag
, Designer_IMAGEMAP_tag
- spec
: Renderer_GROUND_tag
- speed
: Renderer_PARTICLESYSTEM_tag
, Animator_PARTICLESYSTEM_tag
- spin
: Renderer_PARTICLESYSTEM_tag
- splash
: Animator_PREFERENCES_tag
- ssx
: Renderer_PARTICLESYSTEM_tag
- ssy
: Renderer_PARTICLESYSTEM_tag
- ssz
: Renderer_PARTICLESYSTEM_tag
- status
: Animator_PATHPOINT
, Designer_VERTEX_tag
- status_undo
: Designer_VERTEX_tag
- stereo_separation
: Animator_CAMERAPARAM
- strU0
: Renderer_NURBS_tag
, Designer_NURBS_tag
- strUn
: Designer_NURBS_tag
, Renderer_NURBS_tag
- strV0
: Designer_NURBS_tag
, Renderer_NURBS_tag
- strVn
: Renderer_NURBS_tag
, Designer_NURBS_tag
- SWidth
: GifFileType
- sx
: Renderer_PARTICLESYSTEM_tag
, Renderer_OBJECT_tag
- Sx
: Animator_SIZE
- Sy
: Animator_SIZE
- sy
: Renderer_OBJECT_tag
, Renderer_PARTICLESYSTEM_tag
- sz
: Renderer_OBJECT_tag
, Renderer_PARTICLESYSTEM_tag
- Sz
: Animator_SIZE