Here is a list of all struct and union fields with links to the structures/unions they belong to:
- X
: Designer_IMAGEMAP_tag
, Designer_MATERIALAXIS_tag
- x
: Animator_VECTOR4tag
, Designer_VERTEX_tag
, Designer_FACE_tag
, DesignerGLMAPtag
, Renderer_IMAP_tag
, Renderer_VECTOR4_tag
, Animator_PATHEDITCONTROL_tag
, Designer_RVERTEX
, Renderer_GROUND_tag
, Renderer_VERTEX
, VECTOR4_design_tag
, Renderer_TFACE_tag
- xB
: DesignerGLMAPtag
- Xbuffer
: THD_tag
- xc
: Renderer_MATL_tag
- xcolour
: Designer_SURFACEMATERIAL_tag
- xin
: Renderer_IMAP_tag
, Renderer_GROUND_tag
- xip
: Animator_OBJECT
- xmax
: Renderer_OBJECT_tag
, Renderer_IMAP_tag
- Xmax
: Renderer_XIMAGE_tag
- xmaxbump
: Renderer_IMAP_tag
- xmaxrefl
: Renderer_IMAP_tag
- xmaxtran
: Renderer_IMAP_tag
- xmin
: Renderer_OBJECT_tag
- xname
: Designer_XSHADER_tag
- Xobject
: THD_tag
- xR
: DesignerGLMAPtag
- Xscale
: Renderer_XIMAGE_tag
- xShaders
: X__STRUCTUREtag
- xT
: DesignerGLMAPtag
- xyz
: Designer_SKELETON_tag
, Designer_VERTEX_tag
- xyz_last
: Designer_SKELETON_tag
- xyz_undo
: Designer_SKELETON_tag
, Designer_VERTEX_tag